Roguetech melee build. Hatchetman 3Fs are the king of the close quarters fight.

Kulmking (Solid Perfume) by Atelier Goetia
Roguetech melee build High-damage attacks will *usually* knock down the enemy and This is Roguetech, a comprehensive mod for Battletech, developed by Harebrained schemes. Also the black knight with a hotseat and super charger will go very far. . I’ve also had my MMS Mech fire from its Extreme range bracket with 90% chance because it was using Medium range bracket - again due to the C3 in Roguetech feels extraordinarily bloated and the melee nerf (especially with tank stomping) makes the early game such a slog The mid and end games are great fun, but boy are you stuck in the early grind for a long time. Sometimes an odd value in your tonnage means you can squeeze in another point of armor somewhere. Roguetech is hard but adds a huge amount of depth and breadth to the game. Movement mechanics have been changed, you can sprint and attack as well as sprint and melee now. Industrial TSM is a bit of a trap for melee mechs. P. Get yourself a shadowhawk and melee gear it out. 5 multiplier for melee attacks when it's active, and the additional movement. Take my Hatchetman and his 4T Hatchet: Specialist Melee Weapon. You can do it. Put your weapons in the torsos and get hotseat cockpit and a melee oriented fire control system. 01 Discuss || RT Lance-A-Lot 2. Sprints across maps and one hits anything, bulk fun! Also like the Behemoth King Crab with twin RAC/5+ and UAC/2, so much dakka and can take an absolute pounding. Roguetech rocks and I never played Battletech tabletop. C3i-units makes all range calculations to count their hit chance from the closest mech - which is normally the melee mech (weapons still need to be within maximum range). subscribers . There are very few missions that I haven't played and beaten in vanilla, BTA 3062 or RogueTech. 9 to 0. I've won the Overlord dropship mission twice, I've completed the Large Military Building flashpoint in RogueTech that has multiple heavy and assault mechs, plus several 170+ ton superheavy tanks. or BATTLEMASTERS fill this in the Flashpoint dobryov dropship Skirm/line backers- typically omni-blackjacks (missiles and light ppcs), wolverines, sh, grffon, stormcrows (srm battering rams!). Where a LAM *really* shines in duels is via melee - built correctly (and expensively), a Screamer can generate 10-11 evasion on the way to a 600+ damage charge attack - *and don't fall over from the instability of the attack*. Appropriate-Story-51. If i have my melee or LAM getting down and dirty in their ranks, I literally have to switch it to Short Range Mode to get optimal accuracy. Early game, I lacked the pilot skills and extra equipment to make it hit consistently, and mid-game it wasn't quite tough enough as a 45-tonner. 100 tonnes made to move FAST with MASC, supercharger and partial wings. The Shadowhawk is the best of the 55-tonners for melee, and the Quickdraw I think has a (-5) damage quirk for melee. RogueTech implements five types of melee attack: Punch, Weapon, Kick, Charge, and Death From Above. See more posts like this in r/roguetech. both of which make all of that obsolet. I have an atlas the can sprint 13 into enemy lines. lights and mediums got fucking wiped out by the sheer amount of firepower here and my assaults are moving too slow to make it in time. I also advise joining the discord for Roguetech. The Baron elite with double LBX/20, it has 60% MASC special and with DI turned on does 1100 melee dmg. Evaluate the need for rear armor. A kuroshi with rac 10's, a headshot mech with quad heavy laser or erppc, lone wolf hag, one punch man atlas melee etc etc. Really early on I got the Primitive Hunchie with the 2 ballistics and 3 laser hardpoints. 95. If you build a mech intentionally for melee with equipment and good quirks you can drop real melee monsters. Requires 4 Tons Carry Capacity Enables Physical Weapon Melee Attacks. For the end-game in RogueTech, I only use one medium lance, one heavy lance and two lances of assault mechs. Roguetech def gives you more options to build mechs like the QuickDraw as you can downgrade the engine. +2. I have almost no problems with the difficulty and most mechanics. The #Known-Issues channel on Having some pulses or magshots for example, lets you capitalize on opening up the armor on your target with the melee and potentially critting them out as well. It's just so RNG on if you hit or Building mechs is expensive, and in the early game, I often don't really have good enough weapon systems to make it that worthwhile to build new mechs. Still, dishing out +300 melee damage is entertaining! 25 votes, 20 comments. Drop Cost Multiplier: 1. But as you get later into the game melee gets less important as enemy mechs can just turn around nuke you (literally and figuratively). You are fighting against 12+ units, half of which have 3 LRM20, UAC20 or similiar scary stuff. (For non-melee builds, same thing - get ABOUT THIS GAMEThis mod is set in an alternate timeline, taking place after the 4th Succession and the War of 3039, when the wide spread use of the technolog - Pilot's Builds: From the base game to what's in the mod, the abilities have changed noticeably, and the archetypes I used at the time are basically non-existent. Failure chance is rolled per leg, it's almost always a very bad time. It's gotten shot at maybe 20 times in over a 100 battles. Shots I have been building mine Melee = 2 guts (juggernaut) / 1 gunnery Short range/Brawler = 2 gunnery (clustering)/ 1 guts (juggernaut) Sniper/ missile boat = 1 gunnery (focus fire) / 2 tactics (sensor lock) I have started experimenting with a pilot in a fast light build with stealth. If you have a melee mech but no melee pilots, you could either save it for later or suffer an inefficiency due to a mismatch. Tan a Firestarter omnimech (I think, it was a while ago and in Roguetech) with 4 Piloting doesn't really make your mech move or turn faster. 5% melee hit chance per level But wait, there's more! Piloting also gives you: Also, Roguetech is 1) a significantly higher base difficulty and 2) Skull ratings are serious business in RT. Armor up properly. Reply Subreddit for RogueTech, a mod for BattleTech from HBS. This weapon does 50 (+/- 20) points of damage when used, but will not be included in your base melee damage like the Chainsword. So help me build a melee build to annoy my friend! I got my hands on a RISC Mad Cat, and one or two Omnimech Mad Cat parts so I can do a omnimech or Please note: This is not a support forum; please talk to us over on Discord for support; Discord Invite - https://discord. These melee mods will use a support weapon slot and add more melee damage as well as in some cases being able to fire outside and inside melee attacks. Go to roguetech r/roguetech That loots a wheeled conversion kit and often also a mechanical JJ9. The speed is up to the engine on the Mech and there's no piloting tricks to help with that. A melee mech does make things less unpredictable but it is not at all necessary. ADMIN MOD Mad Cat II build help . Some You need to work on their weak spots. Now, about 200 days in, I have an Echidnae (totally kitted out for meleeit can jump 340 meters, by the way absurd), Catapult (40 deadfire LRMs with targeting computers), Trebuchet (24 SRMs, six of which so far are Streak), and a Accuracy helps with any build but is best served in long-range builds, Omni Mech prevents the usage of A. My problem is that (in my opinion) there is just way too much high damage long range stuff, to walk out of there without loosing a mech. I get a couple of screens into the dialogue with the black widow at the end of the mission and the game crashes to the point where the computer does a Melee Combat [] Building a melee 'Mech is a very common desire. These are rare. Destroying any location, destroys the tank - so focused fire, melee and heat can all be effective tools. Make sure your 4 man team can kill a Kirov each turn. Go to roguetech r/roguetech. Reply Critical fix for Isolde Bondsman event that can cause a softlock. 6. I'm sure it will get more difficult Subreddit for RogueTech, a mod for BattleTech from HBS. The strategy piece is a lot more complex and the AI crafty and ruthless. Might Here are some more or less working builds as examples (with optional content): Headshot sniper: Buildenabler: Headshot BC, Evasion ignore BC, 3 cerppc, 1 clan gauss, all the cooling gear Melee Builds. It will either prepare a target to take more damage and make those HAG's do 5+ dmg per hit, regardless of cover Looted a gauntlet that came with lps stock (gotta love that legendary omnimech), originally built it as a melee flamer build, have it as a lrm (fascam/ inferno) boat now. Reddit . While there are many facets to their design, this section will just focus on how the various equipment fits together and behaves in combat, because it's not always obvious. Stick some srms, mrms, micros in the sides whatever you have weight for and use your melee to crack armor for the follow up crits. I have a Stealth running lammelar, dreadnought gyro, hotseat, two battle fists, two retractable blades, and the biggest engine I peeled from a mech or vehicle I got (330 in this case, running clan xl) IMO the most important thing is having at least a basic understanding of how different things work: ews/ecms, heat, recoil, pilot skills, engines/speed, melee, mines/fire/aoe, ams for a start. Regular TSM would significantly increase damage, and Charge attacks can also be really good. since it depends entirely on what build i feel like using and i tend to vary those every time and a melee build is going to use different quirks compared to a artillery one or a Mine is from a RogueTech version many moons ago: Berserker. The FS7-S "Goblin" is perfect for this as it has an inbuilt brawler gyro, bonus melee accuracy and damage as its quirk and 7 ballistic hardpoints for machineguns. How would I go around building one mech for it? so far I got a victor chassis - and that seems decent enough for starters 2 melee- hunches with big engines (1 with all inferno ammo and flammers). Loaded with TSEMP and all kinds of flamers, plasma etc with some spare weight going to melee. Advanced Laser AMS P - good to keep you knee actuators from being hit by Thunderbolt missles. Apply retractable blades melee actuators and upgraded battlefists, then you've got Iron Mike Tyson. I find myself using melee much more in the early Hatchetman 3Fs are the king of the close quarters fight. Members Online • ullillillu. Even with a fresh game, and no melee upgrades, melee is a viable option for messing with opponents. Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience, adding new armor types, structure types, reintroducing engine ratings and engine core types. This makes sense, but what I don't understand is how a melee weapon's damage is calculated. Consistent one hit kills are so OP. The +1 accuracy modifier is for the weapon only, and is not included in your melee to hit calculation. Stick with it. Accuracy helps with any build but is best served in long-range builds, Omni Mech prevents the usage of A. Also note that melee attacks don't trigger flamers/S Lasers/MGs in RogueTech, there are a lot of more or less dedicated melee weapons/actuators. Charge, Punch, Kick, DFA, or Physical as each will impact the choice of mech Have you tried a stealth EWS melee build? Different strategy, in that your main goal is just to move fast, get close enough to C3 and ECM jam, and be evasive enough not to get hit. Your melee mech can give a LOT of hit bonus to your other mechs this way! Juggernaut- A punchbot's bread and butter. And this many additions will be explained, Apart from melee equipment the most useful on my melee mechs are the C3i equipment. Created by Lady Alekto. Put it in a kit fox and sometimes a fast ghost build. type weapons thus are ill-suited for long-range builds. It is a Subreddit for RogueTech, a mod for BattleTech from HBS. I will gladly edit if I am wrong. 987 melee does not remove all evasion pips, but it counters guarded whether you hit or not. Best thing to do is drop what you need for the mission and avoid having 2-3 extra lances to kill which is An optional submod in the Roguetech installer containing a set of new opponents and challenges designed to make the life of your mech warriors, that little bit more fun. Melee weapons (base melee damage) - Hatchet, Vibroshiv, etc - base melee damage tools allow you to build improvised melee bot that will carry you numerous battles. ADMIN stealth shotgun/melee build is still available? how 2 build heavy after rage burst been nerfed? upvotes Subreddit for RogueTech, a mod for BattleTech from HBS. I'm loving the melee changes in Treadnaught. 2 but I reinstalled and updated to the current build now and started fresh. Subreddit for RogueTech, a mod for BattleTech from HBS. I jokingly built it with every kind of short range weapon I happened to have lying around my MechBay. Prioritize a big fusion core like a 300, go light engine or clan xl and throw a supercharger in there. So I haven't played with them for a few patches but I used to level up my BA pilots into Sensor Lock, then the rest of their points into the skills for melee combat (Piloting and Guts, pushing Guts first for Bulwark) with the idea being I was running BA mounted in VTOLs firing out gun ports for the most part, or mounted on mechs, so for the time when However, as a pro-tip from tabletop rules, which I'm not confident made it into RogueTech yet, never ever run MASC on a quad. Someone should give the enemies a bunch Really adds to the tactical decision making on melee builds plus adds a reason to not completely specialize. Punchbot with good sensors and either stealth or spiked armour (yay melee buffs) A secondline gunboat with all kinds of evil debuffs and sensors And 2 artillery mechs that crawl cloaked behind and just throw all manners of pain at whatever my 2 frontliners find So, I want to melee stuff. Damage is 300+ on melee with all the mods added like gyro, helmet, another melee on off arm. There is a section called mechbay where people post builds and get feedback. Uses Special Slot. Also the black knight personally for me it's mostly tactician + whichever combo of gunnery skills with at least one phantom mech scouty pilot for mechs, tank pilots get leadfoot and sensor lock after at least one field command, that lancewide buff is too strong/useful for me to pass up. He’s always going on about his various builds and I noticed that there is never a melee build. Sensors Tracker - boosts to accuracy and detection. 1 campaign with a King Crab w/Gauss & 4xLLas+Dmg, and an SRM mech with +4 dmg launchers. By default the range within which you can mount/swarm is equal to the longest of walk/sprint/jump distance. Waneta comes in over the cliff my lance is hugging and tries to melee my Scorpion on round 2 and misses - but I managed to rear arc him So up until last night I hadn't played roguetech since the build that ran on BT 1. Should I go with gause Taking a look at an old school melee build, is it still viable?Looking at the skirmish mechbay to find out if a pre-season 1 melee build still works We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true I'm not sure about pilot builds yet, but a melee mech needs juggernaut and berserker. Maybe a spall liner for extra defense. More posts you may like Top Posts I have a heat build as well, but i don't feel bad about locking down an enemy heavy with a heat build, sometimes ammo blows but thats the roll of the dice. We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true Subreddit for RogueTech, a mod for BattleTech from HBS. The Hatchetmans lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. A comprehensive mod deserves a comprehensive guide (series). The Grasshopper with 2xArm++ 2xArm+ (230 melee dmg) 4xMG 5xML 4xDHS (for the jump+ML alpha) has 3t All I know so far, is stack all the melee mods you can find. Roguetech is awesome (and there is a separate reddit dedicated to roguetech specifically r/roguetech) Cockpits: I meant roles in like melee brawler, missile boat, fire I've had great success with melee builds for a Dragon, Grasshopper, Hatchetman, King Crab and Battlemaster, but only against similar weight types. In the current build 0. gg/93kxWQZ Various Issues which are present on the latest release of RogueTech. 2. I've been using it to knock mechs off balance and fire into any armor breach I make. Almost all mechs get a super though, easy speed upgrade. They've swung from being insanely strong right out of the box to taking a lot of time to be worthwhile to better than average now. Double so with a pilot who has the skills too. The 3M with 2xArm++ (250 melee dmg) 4xJJ and 5xMG has 20t for armor left, not much room for MLs and SLs. While defensively oriented make no mistake the AI will treat every company on company Go to roguetech r/roguetech. 0 || Wiki 2. Not sure of its efficiency, but it sure is fun :) Centurion. I already have a dedicated vulture missile mech and a frontline melee mech, but the mad cat build seems lacking. I only use an assault, and medium Mech for melee builds in my current lance setups since I switched to overcooking mechs so I can salvage more equipment and parts. The SRM build can also be useful for getting the last hit after you hit the head with something big, but not quite big enough to blow the whole head off. Depending on how much of the stock build the OP salvaged it looks like it could be a fairly sexy melee brawler. Secondly when I put on the TSM QS structure it makes my hand capacity 0. Locked post. You can't really get totally out of the hole-- that's kind of the point. Instability damage increased from 0. I am doing the Dobrev flashpoint and at the end of the mission where the black widow shows up and threatens you, the game crashes. New comments RogueTech 236 Dual Melee LAMs Rule with Melee Build Discussion (Assassinate) (Gameplay / Playthrough)RogueTech is a grouping of mods to provide new challenge Hey guys, i started with RT shortly and it is huge fun. There are those who play roguetech by exploiting the games' weaknesses and exploits Subreddit for RogueTech, a mod for BattleTech from HBS. or Flashpoints, use W-hammer IIC with double glass and head shot bc/fcs to So I'm running into an issue with melee. In its place is specialized melee equipment and 'Mechs. It's not likely they'll be meaningfully better than the starting mechs, and I probably don't have the I tend to collect Firestarter's as they are my favourite mech and I also enjoy making melee builds. Is it worth spending the materials to replace the primitive parts in the long run? Roguetech seems to balance pilot quirks with upkeep. These are Pilots usually with a light unique quirk and skills above the average AI Enemy They It's a reason to stay at range, or build yourself a charger. Included are elite pilots, new lance sub-types, custom mechs and a challenging set of ''duels''. The only real downside, in my mind, is that it brought the missiles closer Build the mech with the pilot in mind. Some items do bonus damage directly (swords, hatechets), while others increase a percentage. Spiked armor, melee actuators, Triple Strength Myomer (TSM). Melee Damage has been lowered. r/roguetech. 5 || ID: Roguetech is also the only game when my eyes light up at a 25 percent hit chance and think "now we gottem"! It really helps, especially when at lower stars, to have weapons that have multiple rolls to hit. Ive gotten most of my meager knowlege from: baradul, the wiki, the discord, and this subreddit. Exceedingly rare loot though! I don't always use both MASC and supercharger, just on certain mechs (mainly melee mechs). So i'm trying to two hand a melee weapon and I can't seem to do it. Just trying to build a melee sword mech pls help. BTA pacing and balance feel better. Playing ironman with 2 skull variance on missions and it's challenging and engaging in ways stock (which is still Roguetech is a different game. Was expensive to build but damn did it kill things. The build is below, my recommendation is to first decide which melee mode you are going to use the mech in. I'd wait until you get at least a shadowhawk or something and some spiked fists and a melee fcs rather than try to force a melee build into a light mech that you're going to be looking to replace anyways. So pile on anything that gives bonuses to melee. If you need equipment, go after pirates, they tend have a lot of melee equipment. 163melee damage and 300 fusion for speed. Tonnage selection per class was merely based on the max amount of gear per mech class, so I was able to fit the max amount of equipment. But in most of my plays I Hi, I am looking for some advice on how to play 4+ skull missions/ build for them. Granted I usually aim for the backshots. They take up a support We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true Taking a look at an old school melee build, is it still viable?Looking at the skirmish mechbay to find out if a pre-season 1 melee build still works • All Equipment • BattleComputers • Cockpits • Electronic Warfare • FCS • JumpJets • Melee Gear • Other Equipment • Sensors • Shields • Specialist Gear • Weapon Attachments and Great melee build! My 2 cents would be to drop the srm launcher, add another lower melee arm, and a c3 slave for lance targeting. As for drop size, for every half skull you drop over the mission value there is a 10% increase in the chance of a support lance being added to fight. Improves Melee Abilities. As my RogueTech Ironman campaign continued, I managed to capture myself a Firestarter. And you just aren't exploring the various build options if you think lrms are the only forward. to 35% chance to hit may at least score me 1 or 2 hits to take away some of their evasion and then try to focus or use melee to make a unit unstable and then focus fire them with sniper type units. He seems to consider this heresy. reReddit: Top posts of May 3, 2020. Roguetech Beginner Tips [] This enormous all-in-one mod is ever evolving. What Piloting helps with is mainly melee. This page provides overview of mechwarriors passive/active Skills and Quirks in the RogueTech mod: Reworked skill tree with additional bonuses provided to mechwarriors Reworked abilities Mechwarrior/Pilot quirks now provide If you get Solaris spikes, use 10 of then for a huge melee damage bonus, also TSM for more range to Choppie things. Treat vehicles like dangerous mechs and remember they have fewer hit locations and a bit more armor than you'd expect. Melee beast . You can use a bigger weapon than regular TSM, but you lose the 1. It's true, though, there are probably Subreddit for RogueTech, a mod for BattleTech from HBS. In order to mount or swarm, activate the appropriate component ability, then select either a friendly (to mount) or enemy (to swarm) within range. C. Melee mods are suitable for your melee builds and should only be used to unique purpose build melee mechs. type, and P. And I do not use full melee builds - to me getting a proper melee mech is an ultimate counter which makes the game easier, at least mid-game. It's only going to have two types of ammo: Inferno and acid. This weapon will activate like the Chainsword in melee. Mainly the arm carry capacity and tsm. Even if I just had it sit still. A score with your fists will most likely unsteady the foe and this is what erases the Is RogueTech playable without melee? Yes. Listed below is a range of mods I frequently like to use. Melee still feels iffy but if you are going to put yourself in harms way might as well take this. • All Equipment • BattleComputers • Cockpits • Electronic Warfare • FCS • JumpJets • Melee Gear • Other Equipment • Sensors • Shields • Specialist Gear • Weapon Attachments and Improvements Prioritize enemies with pulse weapons or melee builds. Packing high impact short range weaponry, and a unique melee Hatchet, any target is in danger when close to the Hatchetman. However I'll never go back. Mine runs with 3 ER lasers for something to shoot while I close range. Large Pulse Laser Exostar - Damage increased from 18 to 19. Melee Builds. Great melee build! My 2 cents would be to drop the srm launcher, add another lower melee arm, and a c3 slave for lance targeting. If you can't do that you aren't ready. The gam Then I will make a mortar mech, maybe toss some LRM's on it. Reply reply Subreddit for RogueTech, a mod for BattleTech from HBS. true. It does work you just have to hit harder XD, I have the Gundam LAM and it can one shot assaults if built right. Little did I know that this monster would be so Melee is far more viable and interesting in Roguetech (though also much harder), and a light mech with Ace Pilot would be absolutely hell to try and fight in a heavier chassis. Likewise, in order to dismount or stop swarming, activate the same component ability and then select the unit the BA is All melee equipment stacks. (it took two called shots, but I had some success in my v1. r/roguetech MicHjort . Quick edit: the bl-s7 is my melee mech so it had a cockpit hotseat too, so it's spanking fast with that turned on plus the gladiator armor. -Melee mechs are somewhat easier to get going now. Think of it as your mechwarriors martial prowess rather than racing skill. Reply More posts you may like. Does the specialist slots improve the melee options enough to get the skills in Guts? I usually get a melee pilot, but more as a gimmik as I'm pretty sure the net benefit from other skills would be higher. Reply reply Top 8% Rank by size . So I made this Centurion melee mech. It's balance and content is subject to change in line with the goals of the project. Hey guys, so I just did a quick build with ac 20 myrmidon, ultra ac5 and a bombast laser. Layers. Before the recent save break I had a Melee LAM that did something like 325 melee dmg + 200 weapon dmg. VTOLs are Amazing. Top Posts Reddit . Melee mods are suitable for your melee builds and should Go to roguetech r/roguetech. This makes me wonder how cost effective many of them are comparing pilot wages vs upkeep discounts. This weapon will add 10 points of damage to your base melee. ywe tuooq hnlyj socf glms orgtf aujlor fnbgorj izskew wif