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Republique captain build reddit. Newer articles are more likely to have a good build listed.


Republique captain build reddit true You can calculate it yourself. Commenting on your other suggested skills: "German battle cruiser captain build" will unfortunately get you old hits that are no longer relevant to the current game. With the Kidd, you will prioritize killing DDs before anyone else. For my Benson i personally do use a Radio Location build that is also very good on the Sims: for me alsace is my favorit, then again i build it to maximis reload ( like just with captain skill enhance secondary range and get the close combat skill to get 10% off) i do play it a bit like a mixed german BB XD . Gives you a nice cheap smash captain but it will only Probly wound tanks on a 4+/5+. Maybe a dumb question, but what would be a good captain build for fiji? I use the same captain and build for Dunkerque and the tech tree ships. A sub-reddit started to address the lack of builds for Skyrim. Since keep in mind, those same skills also applies to every other ship in the game. Only played 1 battle in Republique so far but she seems like a really fun ship. I would recommend Kremlin because You can make a working captain faster (with less captain skill points). On the Republique, I use speed boost upgrade, so I found SI was not as relevant. I really wish it had given the repub a bump to like 34kn top speed and maybe give secondaries 1/4 HE pen with the same range penalty. You can't play it like a traditional close-range brawler. Personally, I'm curious about Captain's Skill builds with a budget of 10 skill points or less. I got manual AA and AFT on my build, secondaries can set some fires, due to many CVs opted to not use CE. Fire damage is fully healable: By repair or captain talents, damage by fires is 100% repairable Overall getting IFHE is the better choice for consistency since getting fires is dependant on many factors, with IFHE all you need is to hit the target and focus different areas for consistent damage Secondary build Georgia is fantastic. "German battle cruiser captain build after:2020" will only give you hits from 2021 onwards, which will hopefully narrow your search to something more relevant. Hybrid Reload and Dispersion build would be the most ideal set up as this allows it to abuse all it's strong suits to the highest degree. true With the new IFHE rework coming tommorow, I wanted reddit's opinion on what build would be best for the Daring now. The resulting increase in firepower and sustained fire on DD's / Cruisers supplemented the main battery enough to make it very potent (and fun!) Mobility should be your first priority, he really needs it considering he has no movement skill. I tested this build in around 10 battles and loved it, and I think I will keep it. Such as a full secondary focused build, AA focused build, both secondary and survivability focused, etc. Also, ranked ships with non AA builds, now you're forced to respec them after ranked ends or end up with ranked builds (for example, a captain for Black with torp acceleration trained for Gearing, something I do not want). Today we will be looking at the Tier X French Battleship République as I want to share my thoughts/recommendations with you. Elden Ring is an action RPG which takes place… For self defense not really. Newer articles are more likely to have a good build listed. My generic Iowa build works alright on her. The problem comes when using the remaining 11 points. Crit/Bleed builds work great on him for damage, and because your primary fires 8 shots, Leeching Seed/Harvester Scythe are amazing on him for healing. Those combined usually have no problem wiping out both large single enemies or groups of smaller ones. Also wondering is it worth to try a supportive build with uplift fully and use skill for share SBA instead of just going full dmg, or even getting the slow skill. The problem is that the enemy ships are also much more effective and have a strong incentive to focus you down where as the enemy fire is spread amongst Republique and the other friendly battleships/cruisers. This morning I *finally* got around to buying Harugumo, Gearing, Khabarovsk, Conqueror, Republique for about 85M credits. . Listen to the people on this Reddit who’ve played the line and main Schlieffen at tier 10. I fucked around a lot with different skills with Captain America while levelign the first time and il tell you that over all that long cooldown build is the all terrain build specially because you dont usually attack all the time some bosses like Laufey make you run away and lose a lot time which you spend charging your long cooldowns. So my Republique build is, with the special French commander (better increases on EM and AR) : I'd say mixed. I recently got Smaland in a supercontainer (I know, I've used all my remaining luck) and I'm quite unsure about the complete captain build for it. net Oct 2, 2024 · Just recently found this guy's channel and since then have reworked a lot of my ship builds (modules and captain skills) and also gotten some new knowledge/insight regarding certain ships that even I didn't know before. The ships before it don't have good enough secondaries to justify a secondary build and a secondary build is very situational at Tier IX and X. It would make secondary builds actually viable on the Republique and your trade off would be the captain skills to support better he. Else you might as well tag your post “Humor” and leave it at that. Good at applying fire on BBs and most cruisers. You can check out the current Bullroarer notes for various game changes or the captain thread. - (extra bonus) 60mm icebreaker bow sections of KM BBs GK, FdG, Bismarck and Tirpitz can be penned. Just divide caliber by 6. After this one, it doesn’t make too much difference what skill’s increased for this build. Kremlin would be a standard bb tank build that includes CE The line itself has some issues but those issues are at tier 3. She switched from mid range support fire, to hunting down stragglers as the game progressed very well, and even seemed quite stealthy when I had to relocate away from 2 Yamatos, was able to fire and drop undetected at a closer range and faster than I expected. 9M subscribers in the Eldenring community. More torp damage, more gun (he) damage, longer duration smoke, longer duration engine accelerator, extra rapid reload / precise aiming, reduce chance of fire flooding, reduced cool down time of health kits etc are my usual go-tos on DDs. I have premium time and a few tier 7 and 8 premiums, but getting a tier 10 premium camo proved nice for me. It's not as good after the update though, since they fixed it so the nuke does friendly fire like it was supposed to. As far as archetypes go, Something like Free-hand fighter could potentially work if you could consider your shield a melee weapon. It's basically German Ohio. Because (A) you already have insane reload speed, so the gain in dpm is minimal and (B) the slower turret traverse far outweighs the gain in RoF. Cunningham for either Daring or Malta (he benefits Malta more), Beatty for Minotaur, Jellicoe on Goliath/Druid, Nelson on St Vincent and Tovey on Conqueror. So in short not a lot of direct damage from those guns. If you want to improve the guns, sure go ahead and take reload in slot 6 but go still with a secondary build. I play very offensive here, as on Belegaer too. But I like hybrid build; you have 457 with 21 second reload and 11 km secondaries. No PDTs - the Captain is a tall ship and it frequently avoids missiles, especially from Flak launchers. 7M subscribers in the Eldenring community. Normal bog standard survival build - priority target, adrenaline rush, superintendent, fire prevention for the first 10 points, then concealment expert, basics of survivability, and expert marksman. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. After your rest, fill up on 100k each of copper, rusted metal, salt, and oxygen. Aegis is really special for the overhealing, and That is the Core of the Captain, we are still flexible to solve the Groups Problems. TIER 3 you can do any combination of BFT, SI, and DE. The general consensus tends to be that secondary builds are perfectly viable and 'more fun', but tank builds are more effective overall. Even strong on the Aigle to remedy that horrific turret traverse, if you want a dedicated captain build. She got underwater citadel so that very hard to dev-strike her in drive by in late game BB vs BB. Nice builds, i embrace my spaghetti tendencies 😆 You should check out JD on youtube, does really nice, compact builds. No need to explain why. I've built a lot of characters dedicated to inspiration, determination +. I don’t know about “interesting”, but I usually build captain for pure DMG, meaning lots of syringes, crowbars, wisps, and tri tips. Secondary-CQC build. Do all Swedish DDs have such bad turret traverse? I picked up the Sims B from a Black Friday crate, and I’m looking at a new build for her captain. An alternative jackass build could be to sack concealment and do double rudder mod (or engine mod and rudder mod), and get MBAAS and IFA instead of CE. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. The rest of the skills Improved Aimed Boost (T1), Aircraft Armor (T3), Enhanced Aircraft Armor (T4), Improved Engines (T2), Survivability Expert (T3), Air Supremacy (T1) - Captain build for these ships can spare the 4 points. Now, I trying to see what skills should I train for my captain; so far the Republiqué sees like a quimiky ship, but also looks like a ship with a decent amount of flexibility for a build -the securities are almost as good as Kürfurst and the AA are almost as good as Montana (at least on paper)- so she might be a ship with multiple play-stiles Schiliffen with Lutjens special captain, hands down the best ship for Asymmetric fun. What are your preferred mods & captains for builds? My first thought was Jaujard using Cunningham & Madden, and then taking gun mod 4. 2K votes, 34 comments. 83 It means that all 203mm HE shells can penetrate 32mm armor. With a full build you can get the secondaries out to 12km. I have Sansonetti on my Venezia, but I don't have Colombo. I have only Visby so far but it was unplayable for me until I got a captain with EM and turret traverse mod. My current build that I use on both Republique and Jean Bart: Priority target / preventive maintinance. Most recent inspiration, determination, persuade What are other effective… 121K subscribers in the WorldOfWarships community. wargaming. The second is At least 2 nodes in EPG, for EPG builds (of course). On the Gearing it might be worth it. For the 10 first points there is no room for debate, I take the classic DD build : PM, LS, SE and CE (for me, CE is a must). Yes, the accuracy sometimes lacks, but reload makes up for it. Could also swap IFA for GTG if there are some plans to use the same commander for Kleber jackass build. So for captain build, take the secondary range increase and close quarters combat skills (and maybe sacrifice the additional heal). 14 votes, 28 comments. I tried a secondary St Vincent during the free respec period: it didn't work. I just enjoy secondary builds, and like trying out different configurations. And from what I understand (only have Salem, only played her a handful of times) DM (without legendary mod) hugs the sides of islands, so losing engine/rudder shouldn't be a huge issue 10 votes, 62 comments. I know there’s really great glass cannon builds, tanks builds, Brooklyn brawler builds, etc; I love the creativity in this community and I can make those builds too. Guns are good. As for modules, stick to the tank build (i. With the current captain skill system they're great in that you don't even need a DD captain, but can e. Once you have the skill points needed for an attribute skill group, then you check the skill cap post to find the most economical way of hitting those targets. 7s and the 152mm reload in 5. My old build was PT - AR - LS - BFT - SI - CE - IFHE Now that IFHE isn't manditory, their are a few different builds I can think of. The other thing to consider is that sometimes the "right" build isn't a good one for you. and just wondering how I should build myself and the ship Pretty standard German build: (1)Loader skill for faster shell swap (or Demo Expert if you value setting more Fires with your rain of secondaries - the first row is real flexible) (2)Grease The Gears I personally dont prefer AA enhancements because you dont play against CVs all the time. Republique is for the main guns in my opinion. German BB's make for better secondary builds and the Mass. She gets 14,512 AP damage per shell, which is actually slightly higher than other high caliber BBs like Kremlin and Republique. That said, you build Cap just like most low-mobility ranged survivors. Campbelltown I've had for ages, but Tiers below 5 I don't play much. Tier 1 and 2 are just preference. Preussen is much better than Republique at short ranges. Adrenalin Rush, 20% more range. Mixing both is possible (for example, PT-AR-SI-AFT-ManSecs-CE-PM), as long as you keep mansecs and AFT. Republique can be what you make it. With this build the alsace is my favorite ship and currently has my highest damage record (250k+). The complete build is this: PT, AR, SI, AFT, FP, CE and finally PM or EL I find, just having the 11km range alone makes those secondaries good. 8M pulled the trigger and got Småland before the lock. I often switch this captain between my Kidd and Black, as both are gun-focused DDs. Skill Increase- Warfare Lore. The only good ship in the line for a secondary build is the VIII Bismarck. Bonus points if you use that captain on another premium of a different class, and also make sure that's the captain you used to grind out one of that nation's techtree lines. Colombo: SAP salvo is like 25K if your shells connect. 55km with signal (can replace Secondary Battery 1 for Aiming Systems to get a still respectable 10. The 26km range is a meme and you should only play it like it ranges out to 21-22km unless someone is breached or being extremely predicable, even though your shells are fast they lack the consistent dispersion to make getting spotted from literally everywhere on the map worth taking a shot at someone that has 14 seconds or more to Posted by u/Arceolis - 3 votes and 29 comments The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. With special French captain and AR, reload can go down to 16 seconds when you're low on health. Standard base build: Preventive Maintenance, Last Stand, Survivability Expert, Concealment expert. 59. More Captain shenanigans and a new thrown distance of 20ft or 40ft as a ranger without additional penalty. Solid on French CAs too. Keep in mind that manual AA stacks with defensive fire. Sure you get high burst damage, but you loose If you like fast firing and accurate guns that overmatch 30mm, go with Republique or Ohio. Just finished the grind, used leftover gold, got republique. Don't spec into them expecting massive damage from them, you will be let down. Soyuz can be penned. L4- Ranger Feat- Far Shot and Skill Feat- Battle Planner. French secondaries can work on some ships like Flandre, Jean Bart or even Bourgogne. My current capt build is as follows: PT, AR, EM, BFT, SI, AFT, MFC Well previously I still had the 6th module for the main guns for reduced reload but that one is now also focused on secondaries and I've to admit its a bitdisappointing. But it burns like a burger If you dont have the captain skills to protect it. I think Sansonetti is strong for either ship - I guess it depends on which ship you like more. But some run the secondary builds, PT-AR-BFT-AFT-ManSecs-IFHE-PM would be the full yolo build. Works well on BÅ‚yskawica too. Use it's speed to get into a flank, pick your fights and be able to disengage. AA build: AFT, BFT, manual AA. Only reason Republique managed to kill Yamato faster is , because Yamato has a very good armor scheme so the only way you can deal damage is by setting up fires which Republique does a little better. I’m rather noob-ish when it comes to captains, so please let me know if this is any good or if it needs work. Moskva only needs CE for tier 4. Then probably SI and DE for tier 3. To be honest, I'd play around with different builds. Welcome all new and returning players to r/adeptusmechanicus, a subreddit where we discuss all things cult mechanicus and Skitarii legion (with some knights on the side), please look at our "admech resources" page before making a post and may the Captain Jack’s Pirate Den: Come take a short break from smuggling. They don't need to match the German builds but at least make it viable and a possible choice for a build I have one captain for the US premium line (Massa, Georgia, Ohio) and it has both, concealment and fire prevention. Elden Ring is an… I run PT-AR-SI-CE-FP-BOS-EM because I'm a meta slave. A typical heavy cruiser captain build with Napoli will work just fine with Venezia. If those aren't that important to you, you can use the TT BB captain on Bourg and JB too. May 16, 2024 · I think a lot of BB builds are intended to be used in high-tier battleships or are tailored for specific ships and involve spending a lot of Captain's Skills points. The build I gave is a list of items that will feel good on anyone, and you don't need all of them-- I just listed anything and everything to look for. It comes down to which build you personally prefer, either AA or anti-DD. Coxsackie outgunned legendary Gearing easily and frankly since most people torpedo build legendary mod Gearing Lightning is a huge threat too. Full secondary build on preussen is suffering. This video takes p See full list on wiki. My current captain build: Yamamoto Isoroku (21 pts) Preventive Maintenance Grease the Gears, IFHE, Vigilance Long-Range Secondary Batteries, Adrenaline Rush Manual Secondary Battery Aiming, Emergency Repair Expert My current ship module build: Auxilliary Armaments Mod 1 Damage Control System Mod 1 Secondary Battery Mod 1 Please be aware that Update 35 will completely change everything for the captain. I think on G4ng’s video covering Gdansk, he was running a more consumable utility focused build, but he was still running AFT. 5 against Knight class. Effect of IFHE: - Large 60mm upper belt, deck and icebreaker bow sections of Russian Kremlin and Sov. FR and UK BBs are mostly covered in 32mm plating but other BBs tend to have more armor, from just having thicker decks (US) to having additional plating over much of their bow/stern as well (German and RU). Ok but pretty much all builds I've seen for DM and US CAs in general run the enhanced EL. g. Dead moon Peyon XII, coords 5. i need advice about 1st, 2nd and 3rd skill captain and 3 and 4 slot, i don't know what is the best choice. Republique can use them as an additional fire starter (Patrie too) but their pen are horribly low, even with IFHE. On the fletcher I feel like it will be detrimental because of Radar. It does GREAT in the scenarios, does not require a high pt captain. Even then I still spec my Mass Captain mostly for survivability and just add modules and flags that favor secondaries. You can play it as a flanking ship, or even kiting ship due to good firing angles. It makes the teleporter really easy. However it's necessary to build into. In protest of Reddit's stupid API decisions, we've rigged for silent running and gone dark. Make sure you take Torp Bomber & Swift Fish at Tier 2 and Sight Stabilization at Tier 3 as top priority. Honestlu, this is the only good thing about her, so i recommend a full secondsru build on her (no IFHE). But like any BB at tope tier, you are forced to build full tank if your ship doesn't have the secondaries for a secondary build (Which the Yamato doesn't) So yeah full tank and possibly the turret traverse skill (because it's very slow) Captain is an underwhelming character for sure however I have noticed that crowbars synergize with his LMB and Shift VERY well. Checked mods and went “oh shit”. Don't forget legendary module to mount for 22 sec mg reload and awesome speed on the sec guns You get 19 km max gun range and need to hop hard cover to close up best would be ambush enemy when you come behind a island and you in secondary range with the module and bft/flag you fire so fast manual secondary are almost a overkill on enemys I once charged a yamato and had the no ce build/max sec Hello everyone, I've started to grind the Harugumo line and I was wondering if I could get some advice on the captain build and order. I would probably recommend a fighter just because it's the feats that are really going to make the build. Blackbeard is awkward but I'd use him on Vanguard rudder build since daredevil+ gives her around 4s rudder shift and the other skills make sense for BB. Core build of PM/PT>LS>SE>CE After that the main question is, do you want RPF? You will want AR either way, so with that + RPF you can choose one 3pt skill, or if you don’t take RPF you can dump into 2x3pt skills and then get whichever 1pt skill you did not take. so I was going to roll a new Romulan-Fed tac captain and use the ship that came with it. A quick question. For the Gearing TAE is very good because the torp reload is so long. Pump that secondary range up to 12. Right now I am having fun with French BBs and secondary builds. You should go for Flamu's "Tank" build which emphasizes survivability. Preussen and GK still have good secondaries and they can do some serious damage to BBs and cruisers in particular. L5- Ancestry Feat- Clever Improviser to get back to I'm already going for maximum radar duration So my captain build right now is standard destroyer build with PM last stand survivability and concealment expert but also consumables enhancement. This is the subreddit for the Elden Ring gaming community. These are the captain builds I‘ve got in mind: Build 1 (IFHE-based secondary build): PT + PE / AR / BFT / AFT + MFCFSB + IFHE Build 2 (fire-based secondary build): Almost sold it, then tried this non-confirming captain build on her and fell in love. My reason for running secondaries is that Republique's primaries are good enough to stand without having to spec into them. Want… Given your comments, and how you aggressively stay away from anything to boost your secondaries, I’m low key terrified of what your captain build might look like. So, with 12 guns and 14. I am in Moria and follow the Epic Questline (5 Level over me atm). Massachusets, Georgia and Ohio thanks to the great increased accuracy and better RoF. I have been playing this and other builds quite extensively and I can safely say this is absolutely overpowered and definitely one of if not the best build in the game across all characters. That said, I think the easiest way to hit 21 points on a captain is to focus on grinding up a captain you use on your best credit-earning premium. I recently went through the whole process of getting a Massa and grind a captain, including me asking around for advises. 5k damage per shell, Montana broadside feels even more powerful. Myogi is rather solid with decent accuracy and great range. 98km, which might be the better for actually hitting things), MBM1 and CQC to get reload down to 19s before Adrenaline Rush (can get to 16s when at 20% HP), and throw in MSBA so your secondaries can dakka harder. Base commander is Guepratte. use your Des Moines or Republique captain for occasional DD action. are better. Its like using abilities only half the time. With Preussen either tank or some sort of hybrid build (normal secondary captain build, but aiming system mod 1 in the 3rd slot and main battery mod 3 in slot 6). I'm definitely keeping decimate and the fireball skill but wondering if the other 2 dmg skills being replacable (the gap closer with def down and the high stun kick). That would allow you to do a lot of trips and disarms that would be very Captain America-esque. While 21. I'd go with: PT, LS, SE, CE, TAE, Vig (or BFT) Unfortunaltely this build is not great on the Sims or Kidd. It's a bit of a meme build, but I like nuke with double shock beacons. For example I have Viktor Znamensky on my Sinop moving up to the Vladivostok, but as far as I know you don't take EM on the Kremlin making him rather useless to keep at T10 even hello! I was wondering if I could come here for some leveling and ship advice! I just rolled a new toon on this game after many many years (so basically treat me like I'm new) and I picked up the uh tactical operative starter pack on a promo. 5 km base detectability? I tried checking this doc, but it has builds mostly for T10, and I'm not sure which Soviet DD line the Leningrad properly belongs to. Same with Kongo. From there yo I can further upgrade, for reds hardlight is always great because 2 more laser booms. I'd researched them all ages ago but stuck with the tier 9s. Do not take IFHE. This is the most suggested build from the higher ranked players, and yes you got 1 point left to spent. Honestly all 3 need different captain builds. I screwed up my point distribution. This could lead to a slight disadvantage in fast-paced combat scenarios, although the damage output is comparable for both weapons due to the same damage multiplier of 1. Then start from the end of the perk list, until you get to the perk you really want for your build and write it down. I am unsure if Adrenaline rush or main battery and AA specialist would be better as you would need to loose a quarter of your HP with AR to get the same I run same build. but I like his work, and find him fairly easy to watch/follow. All of the german BBs from tier VII to tier X. At least 1 node in DrainX, to help mitigate the subsystem offline penalty in DEW builds involving OSS. No repair bays - this build is very offensive, it wants to kill fast, not sustain and wear down the enemy. I use Flandre with full secondary build, the other premiums with hybrid secondary build. What do you think about this build? Thank you for your time There are 3 builds that are viable for hight tier FR BBs: Survivability build: Bos, Superintendent, Fire prevention, Concealment expert. IMO the sensibility of these two depends on how much you like mid tiers. Imo, the best build for her uses Brisk to capitalize on her speed, and with the good conceal and 30 second reload its active quite a bit, great for early positioning and repositioning. Overall, the Maul tends to have a slightly slower windup time for both light and heavy attacks compared to the Polehammer. First is just replacing IFHE with RL and calling it a day. I like using my smash Captain with the relic The burning blade. Being coated in 32mm plating is just too much of a weakness at tier XI and her firepower, while good, isn't that much of an upgrade over republique. Have him with a storm shield and jump pack. My second favorite if you have got it, Atlantico Imo Patrie is probably the "weakest" tier XI BB currently. , IFHE. I spent a long time messing around with secondary builds on Richelieu, Alsace and Republique back during the commander rework and the secondaries are only really good for starting fires. Also if the devs where to add more build diversity such as new skills/reworking other skills. I meanthe ship did fine, but despite the secondaries, which added 20k dmg at most, and at great cost to the survivability and main battery performance: they have bad angles, bad dispersion, only decent penetration (they directly damage DDs, superstructures and some CLs, nothing more), and not very high DPM to Grabbing IFHE is useless since the 90mm guns only pen 15mm. It's a ton of fun romping around in secondary spec Alsace or even Republique, but the French BB hulls only really have thos two that can make use of secondary builds to any degree. If this is your only BB, sure, it can be entertaining but if you want to make it to the end of the battle then a survivability build is a better choice. The captain build uhdog81 suggested is what i would recommend and with the last 3 points i would go for survivability expert as its almost 10% more HP and is the best 16 votes, 17 comments. Posted by u/Mausdr1v3r - No votes and 3 comments It's difficult to find up to date info on more specific information, such as what the current captain builds for ships are, where the special captains are best located. Neptune, Minotaur are annoying also and if you don’t mitigate quickly enough can drain your life quick also. +3. I also have a lot of shields to help with anything that gets through. 2kmthis is horrible for the amount of captain skills and modules i have to sacrifice. With a full secondary build the 90mm reload in 2. Last points are more personal choice between Main Battery expert I, turret traverse or heavy AP. Fuso is a fun brawler, while Nagato is probably the weakest of the line but still a very solid ship with large guns. It will severely ruin the balance of other ships. The free respec will be really nice for trying out other builds. The document that has been mentioned can give some good recommendations if you're unsure. Current Skill Build is Cap is really good at applying procs due to the shotgun, especially bleed. For ranked I’ve respec’d by replacing AFT with Fire Prevention, since AFT is only useful on Iowa. But I use a different captain and build for Bourg and JB because they benefit from Brisk and the cool down perk. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. The sides are too weak, and sustained fire will burn you down quick. e. I sometime regret not having one more heal, but most of the time it would have been wasted, either because I have nothing to heal or I'm dead. All 3 UK special captains Jack, Bert and Andrew all get a If you enjoy secondary builds and are not a liability when using them, you absolutely can sec-spec higher tie French BBs. Repub is my most played ship so I'll point out a couple things. He only has a few videos on this game out atm, post release. This increases the already high speed to allow maximum flanking potential. This is with a 20 point captain with no AR. I deal high end damage, so it's not there to avoid losing credits per say, but I don't have much time for playing/grinding, so the plus's for me are: Access to the tier 10 special module missions (OK rewards), a ship relevant towards many missions (some are gated at tier 8 like yamamoto IFHE gives you the penetration necessary to pen the 32mm plating found on tier 8-10 BBs. Do the same test against a Montana and give Kurfurst captain IFHE. EDIT: I'm blind, sorry folks. I've used it for a few ships that are outside my usual rotation. 9 seconds of primary reload is nice, French auxiliaries shouldn't be ignored, even my non secondary captain has BFT and AFT. Strength -5AP 2damage. That document is for captain builds, unless I'm missing something that should be plainly obvious. AL Dunkerque build for VIII République in World of Warships: Legends with skills, modifications and inspirations The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. - 57mm deck sections of Yamato, Musashi and Izumo can be penned. Tier 7 - Lyon This thing is insane with a full manual AA build (also, pairs great with the De Grasse / AA build, captain goes great in both). If you have a unique captain with actual benefits like Jack or Bert Dunkirk/Andrew Cunningham, then you can use them, but a reward ship like Thunderer has the huge benefit of not needing to have a captain that's specialised to use it and still get full benefits from captain skills. Posted by u/[Deleted Account] - No votes and 13 comments One approach to how to build is to use the skill cap reddit post. 48, 167. Hello, I was always running a secondary build on my Alsace and I just switched fully towards secondaries today including all 3 modules. Its deck/superstructure isnt well armored and will eat a lot of HE and AP damage. His shift allows you to call in 3 artillery shells, stated as doing 1500% damage each There are basically two secondary captain builds that I‘m considering and I need some advice on which build you‘d consider optimal (and why) on each of these three ships. If it benefited the same as the tier 7+ for manual secondary it would be amazing with the secondary spec / loadout. Preussen (I have it but with a 21 point captain) offers something between: good fast reloading guns and good secondaries. They build something good, then scrap it to forcibly make it monetizable and unfun as possible. 203/6=33. At least 1 node in CtrlX, for Grav Well utility and even DEW in the form of Fragment of AI Tech. Do you spend too much time browsing reddit? You may already be part of the Adeptus Mechanicus. You shouldn't be using the RoF module. Main reason for this is that while the secondaries do decent work when built for, its still the main guns that do the heavy lifting damage wise. However, I've seen gunboat builds that ignore stealth and go hard into the guns--is it worth trying to lower Leningrad's atrocious 7. Reply reply More replies More replies 2. make re-skilling free WG hates the words "free" and "fun". AR and EM at tier 2. My current build (seems to be working alright): PT Expert Marksman and AR SI and Vigilance CE and Fire Prevention Priority target is invaluable in ranked. Level 1: PM Level 2: LS Level 3: SI, BFT Level 4: CE, IFHE This also leaves me two points to spend, but I don’t know where to put them. That's just my build though. I'm more asking about what modules and upgrades to take on the ship. I wanted to do a video and write up, bringing it into a little more depth and highlighting the skills and gear perks that bring this build to another level. Secondary build: AFT, manual sec. Sadly DDs from Swedish line require different build. Hell even Shima can outgun legendary Gearing with better speed acceleration and much flatter firing arcs. Retrained some captain specialisation to these new tier 10s as it's only 50db. Is IFHE necessary for a secondary build on the T8, T9 and T10 french BBs? In order to get a decent damage output? I know - stealth/tank builds with CE, Fireproof etc. Now I’m at 18 points on my captain with 225k to 19. My Worthy Cap Build So here is my current build that works wonders in OLT and is super fun, well rounded, and the product of really nice RNG coupled with a LOT of time played. I like boosting the guns and also having an extra heal. Because the accuracy is heavily rng based. Okay it like a French battleship like Republique. Republique's good feats are: longrange support with accurate, punchy shells on a comfortable 20 sec reload. Watch what happens. I’m wondering if I should get TA again. Tier 4 captain skills in Smol I would go AFT first then IFHE. I think regardless of the build, aft is just needed on the ship. true. Superintendent. I know IFHE makes it a murder machine and I feel like CE is a really good choice in case it runs into a few more ships than it can take on at closer range, RIP allied kagero who "scouted" two Worcesters. We are still getting more information as the testing phase continues into this month. that dont always work My build for the Atlanta / Cleveland: Priority Target (1) Adrenaline Rush (3) Demolition Expert (6) CE (10) AFT (14) IFHE (18) Preventative Maintenance (19) This build has served me well in the last two Ranked seasons and just in general randoms. For non German battleships this goes somewhere around 6-7. Expert Loader is a good thing to have with the Zao's reload, and Direction Center for Catapult Aircraft can at the same time help you defend against planes, spot torpedoes more frequently and spot ships Mine will probably be on Republique and Alsace, though Lyon, Normandie, and even Richelieu (if that's your cup of tea) make good contenders as well. I would take Adrenaline rush or Jack of all trades in tier 2. The three points for Demolition Expert could also be spent a lot more effectively on one-point skills. I think my Captain skills are fine, though I am new-ish and any comments about my captain build are appreciated as well. Tanking, especially bow-tanking isn't really Republique's main feat. Take a full tank Captain build or you’ll hate life. But if I were to run a secondary build, I'd go full yolo tbh. don't take the secondary module in the 3rd slot, and keep the main battery reload in the 6th slot). Expert marksman. 2. An AA Build on Gneisenau is also extremely effective. I also looked into LWM's review, but it's from 2016 Yesterday I looked at my 2. I'm pretty satisfy with my current captain, but I still can't decide how other 6 pts should be speed there is 1 [Main battery and AA specialist] pair with [Superintendent] Or 2 go with [Fearless brawler] pair with [Consumables Enhancements] Or is there any other way to build this captain My current captain Don't really agree with this. Everyone's just going to build the most effective build, and most of the "new" skills are just the current skills but re-skinned and more expensive. Lets you go 38knots. Edit: Removed choice b/w AFT and RDF. The free respec should last longer, with the meta shifting still. 1. 5. For example, most high tier cruisers have 203mm guns. afci emwr kcif efrdko ydc qfbo rrgzv pfftypc tnnn jsxlly