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Fallout 76 medics vs vampire. The Fallout Networks subreddit for Fallout 76.


Fallout 76 medics vs vampire Both weapons just minced the mole miners in quite literally 1-2 seconds. It likely is literally coded in as part of the skin mod. at first, i was a bit Combat Medic is the best Support character for any end-game team in Fallout 76. Jul 14, 2021 @ 4:23pm Anti-Armor vs Quad Also do consider vampire's instead of AA or quad, all gauss The power armor build is easily the most popular I see. The heal group ones are really not worth it heck many people have tons of stimpacks as they not really that hard to get even if you didn't have the perk to find more aid items if you got the caps you can buy quite fair amount in the train stations/those little vender machines that are also normally at the For bosses AA vs Bloodied, AA will do more once you hit a certain threshold of + damage % since AA is still multiplicative. Laser Weapons: Small red Jun 24, 2024 · Medic used to be great with shotguns as it applied to every pellet. It will kill some types of friendlies unintentionally if they are in the arc zone, like random encountered BOS and raiders. T. In our opinion, healing, the Sep 6, 2024 · Rolled a Medics 50c Gauss shotty well before the update and held onto it knowing changes were coming. Your #1 source for Fallout 76 Dec 15, 2023 · Forget Emergency Protocols and Medic Pump, the Vampire's effect is all you need with an occasional Stimpak. Weapons have a fixed number of "mod slots" and legendary mods use some of them. Your #1 source for Fallout 76 Is the Medics effect broken or does it require a cool down or something or is it just bugged? I have been thinking about changing a character over to Medic and was playing around with a handmade and a 50cal and they on worked a portion of the time. 🟢#GFUEL use code: TURTLE for a discount at checkout https://gfuel. And Batteries Included Level 3 to reduce ammo weight. A. Best way I can explain this is its like an uncapped furious effect, although no one really knows why it does this. Sep 22, 2024 · Thoughts on the best medics weapon Would want Accuracy Rate of fire / Number of shots Cheap ammo Quick to fire (no long spinup guns) Energy (for the giggles) Laser Rifle Medics (heals allies on hit) Explosive (doubles medic effect) Reload (less downtime) Beam splitter (5x shots) Tuned Beta Wave tuner (added fire damage for the fire perk card & for faster reload speed) Pros - Fast to fire, very Oct 16, 2024 · I miss using that weapon now that ranged medics has surpassed it (No, I can't be bothered making it medics, use an old medics double barrel that got nerfed during the legacy purge). In this video, I show you how to get all the Legendary Weapon Plans and go through the effects on each one! I hope this was helpful for some of you!As always Jan 10, 2020 · Welcome to the Medic Merit Badge guide for Fallout 76! For advanced players, this isn’t the most difficult merit badge, but certainly it’s the most challenging of the Tadpole badges, so we certainly don’t recommend this as one of your initial three to unlock the Possum rank or your backpack. Junkie's or even nocturnal now surpass it with no real downsides. I'm generally happy with those weapons but I wonder if I can do better now that we can craft legendary weapons (I run between a heavy gunner build for events and rifle build for everything else). i’ve heard of a few people complain about this, but wouldn’t this perk synergize relatively well with a bloodied build (low HP)? earlier i rolled a Medic’s enclave plasma thrower that also has 50%+ critical damage and a chance to make proc into a stealth mode. Firing continuously at an enemy may freeze it solid and render it unable to move or attack for a period of time. In Fallout 76, Legendary items are weapons, armor, and power armor that have 1 or more Legendary mods slotted into them. Can be applied to gear at a weapons Aug 28, 2024 · With the new legendary crafting system, we do get the opportunity to obtain, trade and manufacture individual effects as mods on 3rd sept 2024 in Fallout 76. Usually with a gatling gun. I've run both, but switched to full health because of the sheer unmitigated badassery of looking like an over-photoshopped recruitment poster for the BoS in a nuke zone, walking through the Posted by u/GiOO__ - 1 vote and 8 comments Healing allies with a vampire weapon will not give you health back (you only heal when hitting enemies) You can not heal structures (like the stills during the Moonshine jamboree public event) The legendary effects you are really looking for are the 25% faster fire rate (increase healing rate) and the two shot legendary effect only using an The Fallout Networks subreddit for Fallout 76. 5% chance to be received from scrapping a Vampire's legendary item. co Fallout 76 - Testing Solar Armor. The prototype medic power armor included a similar system, though though limited to the planned production model of this T-45 power armor variant,[1 Jun 25, 2024 · Since you specified "Aristocrat" I'd defer to the comments above, but Explosive is the way to go if you have a vampire's weapon - the explosion counts as a second hit, so 4% per hit instead of just 2%, plus that explosion is area effect. Medics, Junkies, Instigating, Stalkers - Does crazy amounts of damage the longer you hit the enemy, seems to only work with very high ROF weapons (minigun, LMG, etc). Can be applied to gear at a weapons workbench. I can see medics being slightly more useful for mutated events and some of the harder daily op combos than vampires. So happy about this change, and it's great we can now heal "friendly's" without a perk card placed or switching from a primary weapon type. I craft a set of Solar Armor to test the individual and team healing in a controlled environment. 50 (second attribute is nothing special) and a TSE lever action rifle. Attacks will heal friendly targets by 5% Health. com/@angryturtlegami Thank you for that reply. 🟢#GFUEL use code: TURTLE for a discount at checkout https://affiliateshop. Is the same as with Burning Love bow, which has it's special burning damage coded into the slot used for a Sight mod on a normal bow, and can not have it removed. I do not run primed. Your #1 source for Fallout 76 The medics prefix in fallout 76 needs a rework! A 5% healing buff just doesn't seem enough. I played with it a little bit, but not on a team. +15% reload The ripper is a melee weapon in Fallout 76. youtube. These Legendary mods provide stat bonuses to the item or character or other special effects that typically As someone who did AA for a long time and just recently went bloodied, I am having more fun now than I did before. This DOES benefit from first aid and field surgeon. Cauterizer is a unique Chainsaw in Fallout 76, introduced in the Gleaming Depths update. With Four Leaf Clover and 8 pellets per shot, he seems to get a critical hit every other shot. Drink. Shoot into a mob and you're from bloody to juggernaut in no-time. I did it twice, once with a vampire auto axe and again with a bloody chainsaw. Jun 13, 2024 · You can use a slugger build (full health or bloodied are both op), best auto axe is vampire with +40% power attack damage ( for +40% free extra dmg when spun-up) and you good to go, any armor and power armors are of your choice but i'd recommend for bloodied to use unyielding with strength or full health overeater/aristocrat with strength. This build is not suited for playing solo and was never intended to be played in such a way. A Combat engineer with a power drill welding power armor during the middle of combat would be a good fit for a fallout fantasy role. Vampire auto melee (chainsaw, auto axe, etc) is basically an immortality effect so long as you are hitting anything. I was not aware that medics was not healing teammates like it says. Your #1 source for Fallout 76 Ideally, run a full health with a high speed Vampire HG, and whatever the hell else you want. I prefer Quad. ↑ Vampire's: Heals limb damage. Holy fire is a god roll vampire gun you LITERALLY cannot get a better roll if you want vampires Dec 19, 2024 · Also if you already made a 1* and swapped the 1* with medic, you can also add an extra random 2* at the cost of extra modules instead of getting a whole new thirst zapper. I run a bloodied build with unyielding armor and use vampire weapons. An armor set consists of armor pieces, a backpack, and an underarmor. Last week I used the crook and hit the cow with it and it's health blipped up to maximum. medics worked for me on railway rifle for sure, maybe on some others it bugs out. This page describes the legendary effects applicable to ranged weapons in Fallout 76. Two Shot is the best effect for this weapon. I can tell though that rolling my own is not going to improve my position -- with or without vampire. So you have a total of 87. Critical Charge Jul 3, 2022 · I always run medic pump on every power armor , Once you start playing with it on you cant live without it , I also run with 1 piece of auto stim on one of my arms i rolled , , It helps if the medic pump gets overwelmed and cant keep up then auto stim will save you at the last moment Usually i don´t need more then 50 packs in inventory. A fixer with auto reciever rof is 75, flamer and . It drops with the following effects: Vampire's: Restore 2% Health over 2 seconds when you Hit a Target. Can be crafted at a tinker's workbench once learned. Vital: +50% Critical Damage. Does it have another name when you learn the plan? Or is this more F76 weirdness? He runs Medic/Vampire pump/combat shotguns atm. In Fallout 76 it works by healing you and your allies when you land a critical strike in vats. Bloodied/Vampire Flamethrower are also a good choice. The Cryolator is a heavy gun in Fallout 76. My opinion is Combat shotgun is the best. Mod boxes have a 1. 50 is 91, its not that big a difference. Weapons: Bloodied Gatling gun with explo perk is a great choice. Eat. Guides, builds, News, events, and more. For me, a groll medic weapon for constant healing, would be MED25ffr15c in this current meta. That does help. It uses a stim whenever your health drops below a threshold but you need to be below that threshold to get nerd rage to trigger and to maximize the bloodied effect from your weapon and adrenal reaction mutation. • 90% Radiation Damage Reduction: Standard for all Power Armor, with 15% per equipped piece (up to 90% total). Most of the Perks listed in this build are solely for the purpose of supporting your teammates on the battlefield via healing, restoring thirst and hunger, opening locked Aug 28, 2024 · With the new legendary crafting system, we do get the opportunity to obtain, trade and manufacture individual effects as mods on 3rd sept 2024 in Fallout 76. A medics weapons heals as much as a vampire's weapon on crit but the range On paper the flamer (with 3 star rolls) does do about 30 more damage on my build but it's absolutely not worth trading it out. Anti Armour is very nice for bosses and armoured mobs like super mutants. Shoot. Your #1 source for Fallout 76 Team Medic is a Charisma-based perk in Fallout 76. The damage sheet calc you linked was missing the 60% weapon boost from perk cards (although AA still doesnt do more however you can notice the gap tighten when you apply it to both). I absolutely love running support builds and roleplaying as a battle medic and would love to make the medics viable but it just isn't. com/1586🟢 Starfield here: Angry Turtle Gaming: https://www. What do you guys think? Polished gets the full 60% damage at +100% (200% full condition bar with the line going through it Nov 11, 2024 · A vampires will keep you healthy against pack attack by weaker enemies like super mutants in eviction notice. Jman. Your #1 source for Fallout 76 The Fallout Networks subreddit for Fallout 76. You could just use other means to regain health as a full health build, like the born survivor perk, medic pump power armor, or power armor reboot legendary perk. 492K subscribers in the fo76 community. Your #1 source for Fallout 76 For Vampire I’d say holy fire is better. Each weapon type gets a different visual effect. Your #1 source for… Medic pump is pure trash on a bloodied build. especially Mr. 15% reload isn't as useful on weapons with a large ammo count How does the vampire effect work on shotguns? Does each pellet contribute to the heal or does it heal the same as any other vampire gun? Right now I’m using a medics shotgun which heals a ton on crit due since each pellet heals, but it’s been acting up not proccing half the time lately so I thought I’d try a vampires. Crafting has a 1% chance to be unlocked from scrapping a Medic's legendary item. or Mrs. Sep 20, 2024 · I had a medic's Power Drill once. I really heals the cow-one or 2 shots and she was good to go for the entire ride. "Stand on a roof and die to an autumn leaf" Explosive is a two-star legendary mod in Fallout 76, introduced in the Milepost Zero update. Cauterizer is a unique version of the chainsaw with energy beams for blades, with an Enclave paint scheme and iconography. sure because it boosts the explosive damage like crazy, I read that during my research. Gives 2% of hp for 2 seconds. Too crazy to craft the ammo for a small damage gain. But I can't get any solid info on what the beam splitter actually does. Need some FO76 Viagra. It's a PvP build. Your #1 source for Fallout 76 It's a flamer with the cursed effect (damage boost and fire rate increase, at the cost of breaking faster). It gives amazing team utility via direct healing, V. Mounted in the torso segment of any power armor model, the medic pump monitors the user's vitals and automatically injects them with a stimpak, whenever their health decreases by half. Team medic works when you use a stimpack. During the legacy explosive energy purge of whatever year it was, the medic shotgun was an unfortunate victim. I copied the description from the wiki. And coincidentally Holy Fire comes out the box as a vampiric fire weapon so it can do both. If you use a vampire weapon, a gun with the medic legendary effect to heal yourself, it won’t heal them. Critical: To minimize gun breakage too quickly, put on Gunsmith Level 5. Lucky: +15 Bonus V. it was only comparable vs vampire affix on dedicated vats crits builds though (1 shot to 1 crit ratio), so vampire is almost always better. Your #1 source for Fallout 76 Dec 13, 2019 · Going from right to left…a few suggestions: Swap Super Duper for Class Freak. Maybe in some theoretical world the pepper shaker has more DPS, but by the time the pepper shaker spins up and actually starts firing the combat The Fallout Networks subreddit for Fallout 76. "With the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. In our opinion, healing, the The Fallout Networks subreddit for Fallout 76. Your #1 source for Fallout 76 Jul 10, 2021 · Nah, it's still pretty bad. I can also just tap right repeatedly since power armor eliminates the stim animation. Your #1 source for Fallout 76 Troubleshooter + autoaxe pounders solo vs robot No real quick fix Autoaxe vs squad No real quick fix Gatling Plasma with new rare drop mods vat vs snake I have solo'ed an entire raid Stage 1 is easy Stage 2 took forever and basically because the enemy ai bugged and then blocked the moles Oct 2, 2024 · For a automelee user, best medic item is a thirst zapper with medic and 25% atspd (if u can find one, rapid is the mod) - 3rd star hardly matters but -90% weight is prob best possible choice (Since none of the other 3stars will help it healing in any way, and u can't use the auto healing effect with vatts anymore so. I also test against ranged Jul 14, 2021 · Fallout 76 > General Discussions > Topic Details. Amen, I pair a Vampire Enclave Flamer with a full Overeaters Secret Service set for damage reduction. A good trade off. Medic adds no damage, and 25% damage when aiming is an ok increase but 25% weapon speed is the top effect for dps. Its a good one. I use a Medic Pump torso and the Born Survivor perk rank 2. You can equip Super Duper when you craft something, then swap Class Freak back in. gfuel. Yep, me to. Medic's is a first star legendary mod in Fallout 76, introduced in the Milepost Zero update. Oct 20, 2024 · Fallout Fixes and Performance Guide /r/fo76PTS - Fallout 76 PTS community /r/Fallout - General Fallout community /r/falloutlore - The lore of the Fallout series /r/classicfallout - Classic Fallout Games /r/fo3 - Fallout 3 community /r/fnv - Fallout: New Vegas community /r/fo4 - Fallout 4 community /r/falloutmods - Fallout modding community Sep 7, 2024 · Fallout 76 > General Discussions > Topic Details. Now it's a single, weak heal What used to be a niche but powerful option is now surpassed by the vampire effect Best on: fast firing weapons, preferably explosive multiple pellet weapons, preferably explosive weapons that do enough damage. Dec 25, 2024 · I just got the plan (NOT the box mod, but the actual crafting plan) from scrapping but I don't see the mod showing up at all on the Legendary Crafting menu. Anyone have any insight on what is the best Heavy Weapon right now? My build is fully speced for Heavy Weapons from the Ignoring Armor when in Power Armor to all the Heavy The Fallout Networks subreddit for Fallout 76. Bloodied weapons are overrated (edit: unless of course it's an explosive with a 25% FFR); Adrenal Reaction will increase your weapons damage the lower your health, coupled with the Adrenaline perk it can The Fallout Networks subreddit for Fallout 76. Personally all you need is 1* medic/2* faster fire rate/3* 90% reduced weight and you're good to go but 90% is very optional. He doesn't die. Pepper shaker is a joke - combat shotgun does more damage and is instant fire so it doesn't have to wait to spin up. many vampire's builds focus more on faster firing weapons, damage reducing perks and armor with high protection yields. Still got one. Bloodied is by far the strongest universal buff in the game, and it has the whole unyielding bs around it too, and for juggernaut they couldn't even bother giving it a worthwhile damage boost Vampire=Gain brief health regeneration when you hit an enemy How exactly works? How much regeneration depend on weapon damage or not? Is it a specific percentage (like 1% of own life) on every hit? It can be procced multiple times or when you have procced one times until it finish regeneration cant be procced again? The Fallout Networks subreddit for Fallout 76. +25% damage while aiming is good on most already fast fire rate heavy guns that have poor vats use, faster fire rate will almost always be stronger but tends to have more overkill and wastes more ammo on smaller mobs. Note: for specific technical information, click the reference notes. Crafting has a 1% chance to be unlocked from scrapping a Vampire's legendary item. He does damage. If I use a bloodied weapon the same as my vampire weapon it does a tiny amount more damage but still takes the same amount of bullets to kill enemies as my vampire. com/@ang The Fallout Networks subreddit for Fallout 76. Your #1 source for Fallout 76 🟢#GFUEL use code: TURTLE for a discount at checkout https://gfuel. Sep 28, 2022 · Hello, This is my main build. My main guns are ultracite Fixers, so I made a Medic’s version with Explosive (more effective healing) and weight reduction (so I didn’t care about This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. Your #1 source for Fallout 76 First of all, I would keep that roll for build purposes. I'm not talking about the ones I can actually craft, I'm talking about the overall list of mods; Vampire's doesn't show up. Shotgun builds are good and fun mind you, but in boss fights where Medics would truly shine, there's better weapon options. 50 Cal Machine Gun with some decent Legendary Mods on it. You can configure your armor set by choosing mods and legendary effects. In our opinion, healing, the Sep 18, 2023 · 🟢#GFUEL use code: TURTLE for a discount at checkout https://gfuel. 80 round magazine but mobs take one extra bullet to kill. But regardless, ve weapons proc the vamp effect twice, once for the bullet, again for the explosion making ve amazing on anything other than one shot weapons or ultra slow rof weapons. You'll do a lot of damage even if it's the only effect on your fat man. The Cryolator utilizes large amounts of The Fallout Networks subreddit for Fallout 76. to join youtube members click here https://www. But the more I have been thinking there has to be something else out there that is better right now. Four-star legendary effects were introduced several years ago and were planned to be I currently have a . Your #1 source for Fallout 76 so, apparently the medic’s legendary effect only heals about 15 HP once you activate your critical meter. A health-stealing gun for every occasion! I do die occasionally when using the Gatling gun and facing hordes of Super Mutants, which are annoyingly tanky against every gun, but otherwise I almost never have May 19, 2024 · It lacks firepower now. The value of the weapon depends on what the other two effects are. com/channel/UCLjo1Cnic69IjMcDqpXT6LwBecame a YouTube Member: https://www. healing with the Medic's Legendary weapon, and on top of being useful as a medic, Heavy Guns with high Accuracy and Critical Strike Chance have terrific DPS on their own. Explosive legendary effect works different depending on the weapon it is attached to. Thats usually how armor pen works in 76. +25% aiming damage, +50% VATS hit chance are the current best secondary effects (50% bonus crit damage will likely be on this list when the next patch drops, as launcher crits are getting fixed). Swap Pharma Farma for Bloody Mess, the extra chems just isn’t worth the loss of 15% damage. I noticed more health returned with the medics than with vampires (per shot), but obviously vampires heals you much faster. I know about the vampire combo and ricochet but 5% HP every 2 shots for you and your teammates is pretty good as opposed to 4% HP every 2 hits and having ricochet occasionally deflecting dmg for yourself. I assumed they wanted to be low health but I didn't take into account the fact that they would use rads to keep their health low, and so I've probably annoyed a few people over the past few days with me cleansing them. So it can be rolled to a god-roll flamer if you're lucky and then the cursed bonuses will put it ahead of a standard flamer, which is/was already a strong weapon. Shotguns and other multiple projectile weapons heal per each projectile. I love my Vampires Combat Shotgun, Vampires Tesla Rifle, Vampires Combat Rifle, Vampires Ultracite Gatling Laser, and Vampires Gatling Gun. Dec 11, 2024 · So I got this as a drop and thought I would save it and use it for all these cow herding activities that seem to be a big part of end game play. ↑ Zealot's: Applies to all scorched creatures, Scorched and Scorchbeasts. beagle. A QE, Q25 or Q50crit HM or Fixer (even a combat rifle) would be awesome. For melee, see Fallout 76 legendary melee effects. Four-star legendary effects were introduced several years ago and were planned to be Because all the damage nerfs make almost all legendary effect obsolete and vampire keeps you alive. My heavy gunner has around 280 Super stims atm. . For example if 8 projectiles hit a creature, player will be healed for total 16% of hp. This perk only gives you a chance to heal your teammate, the effect is not guaranteed. Ballistic Weapons: Creates a small regular explosion that deals 20% of total weapon damage. But quad and vampires are mutually exclusive. A short-bladed, handheld chainsaw-like device, this model of ripper was used by the US military before the Great War both as a weapon and as a general-purpose cutting tool, however, they are relatively rare finds. I have run a Vats Medics Build since I began playing 76 and I can very clearly say now that it is probably one of the least used builds but also one of the best builds to run for support. Which one This is one of the most intriguing Medic builds we have tested in Fallout 76. There are some rules to calculating the damage. Appreciate it! I didn't mean I wanted to be bloodied, I just wanted to make sure my build wasn't interfering with other people's builds. Multiply the armor left over . fallout uses GURPS in all but name (it was originally gonna be called “vault 13: a GURPS post-nuclear adventure), it has all the underpinnings of the GURPS system, and the creators of the games used GURPS initially to create the game before steve jackson decided to terminate the partnership, however the system initially developed under the GURPS partnership was still used in the game, and If you're a full health power armor build, other first star effects might actually benefit you more, like gourmand or aristocrat. If you want to do more dmg yourself instead of healing you can go with a MED50cd15c And Medic is not perfect but can compete with vamp, since you'll be healing your whole squad. And since he is shooting 8 pellets per shot/critical hit, he gets 8 stacks of vampire healing/medic's team heal. Your stimpaks now also heal your teammates. 5% armor ignored. Your #1 source for Fallout 76 Feb 25, 2023 · What's the best way to set up a shotgun build using VATS I'm kinda new so I'm unsure what perks + attributes (strength ect) to pick if someone could give me a small idea what I should push towards that would be great (: At NGTY, before the last patch. 50 cal furious explosive, a 2 star vampire . Bloodied followed by Anti Armor. Easy to play with good dmg and team support. Just put up a vid busting some Medic's Myths and showing off the true potential of Medic's VATS. The weapon creates a cryogenic spray when fired that fades away at mid-range. Were back in Fallout 76 with another Weapon Spotlight, this time the Vampire AP Regen Gauss shotgun. 5% chance to be received from scrapping a Medic's legendary item. Regenerating is a first star armor and power armor legendary mod in Fallout 76, introduced in the Milepost Zero update. com/channel/UCSEDsFOPSQp6 I don't have much experience with Vampire weapons, though I have recently acquired a Vampires Fixer, which I'm eager to test in the field. Medics just doesn't heal enough unless it's a shotty, but by that point, you have to invest in a bit of everything to effectively use the shotty. The Fallout Networks subreddit for Fallout 76. Basically, the auto axe is a two-hand melee weapon. Here you will find a list of all mod effects with their name, description, crafting ingredients and possible usages. In the first of what I hope will be many One Wasteland Weapon Showdowns, we have a showdown between the Vampire's Fixer and the Bloodied Handmade. for about 2 years I think. But as far as for killing Bears and Mutants and deathclaws it kinda sucked. With AA and full health the fun is in getting as tanky as possible and shrugging off the worst of enemy attacks like it's nothing and with bloodied the fun is in optimizing your xp and damage and looking to increase the numbers like it's a religious ritual. they tend to carry only enough healing crap to revive the squishies. Sep 7, 2024 · As the title states - I have been using my Prime Ultracite . Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item. Vampire is a good effect though it works best with things the hit many times. Your #1 source for Fallout 76 Plan your Fallout 76 character build. • Immunity to Fall Damage • Immunity to Limb Damage • Increased Strength: Boosts Strength up to a maximum of 11 if below 11 The Fallout Networks subreddit for Fallout 76. Fallout The original. 125 or 12. com/@angryturtlegami Jul 10, 2022 · Of course, related to the expeditions in which you also go to "The PITT" in Fallout 76. I was using the old method (Quicksave/autosave) while farming for Explosive Combat Shotgun. It was also available as a perk in the defunct Nuclear Winter battle royale mode. Last edited by 3rd Charger ; Dec 15, 2023 @ 4:04pm #5 Bloodied vs Vampires is like comparing a ssd to an olde 5400 drive. Sep 25, 2024 · They were trying to make Medic’s more worthwhile, and wanted to make a way for players to heal friendlies (ostensibly for the upcoming caravans) without having to run the Friendly Fire perk. ↑ Medic's: Heals 5% HP per second for 1 If your dead set on a pepper shaker you really have to build around it to make them viable, go for full PA heavy gunner main shotgunner secondary hybrid build, three heavy gunner cards max, three shotgunner cards one star, skeet shooter, tenderizer, stabilized, enforcer and one gun army are the main perks cards the rest is dealers choice, pair with strangler heart PA the acid damage stacks close, but not exactly. From the bottom to the top this weapon has a fuel tank that doubles as a handhold, a small motor-like device just up from the handhold Sep 28, 2024 · I did put it on a Cremator for the Caravan a few days ago. You will still be a walking death machine that refuses to die. But the health was only a few ticks low so I wasn't completely sure if I healed it. Vampire's is a first star legendary mod in Fallout 76, introduced in the Milepost Zero update. 25×. Your #1 source for Fallout 76 Members Online. 5 = . Your #1 source for Fallout 76 This is one of the most intriguing Medic builds we have tested in Fallout 76. Legendary items are identified by one or more stars (★) in their names where the number of stars are determined by the number of slotted Legendary mods for that item. Sep 7, 2024 @ 11:36am Medics Vampire in 2* SPECIAL (armour) AP resists explosive critical weapon speed in 3* The medic pump is a torso power armor mod in Fallout 76. When I'm taking heavy damage, the 2 auto-stim effects will proc and give me a massive burst in healing. bleh) but using a 90% Nov 7, 2020 · Subscribe! 😡🐢Mitzee channel: https://www. This system began with the release of the beta Edge of the Empire rulebook in 2012, and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a dozen adventures and sourcebooks. Nov 28, 2024 · Image Credit:Vulcan Power Armour StatsBase Stats • 42% Damage Reduction: Standard for all Power Armor, with 7% per equipped piece (up to 42% total). Assuming you are a bloodied build, bloodied is better, being more consistent Full Health has to make do with instigating But if we're talking normal game play, a bloodied build will do fine with any prefix, as the boost from nerd rage and adrenal reaction will boost the DOT damage high enough to kill a level 100 super mutant without a direct impact This is one of the most intriguing Medic builds we have tested in Fallout 76. given that it doesn't change the amount of shots to kill I think it might do 1/5 the damage at 5x the lasers, but that doesn't feel right because that means it does nothing to non-legacy guns. In Fallout 4 it literally meant that your damage is turned into healing, so you could shoot things to heal them. Maybe if I rolled the same base vampire stats on the flamer I'd bring it as a back up to a back up but as it stands you can't pay me enough to run a flamer unless it's a challenge. The Fallout Networks subreddit for Fallout 76. This ends up arguably making it The Fallout Networks subreddit for Fallout 76. Multiplitive. So your team will only benefit when you use a stimpack. Profit. Just wondering if anyone else has issues with it or knows something I don’t. com/@angryturtlegami Nov 1, 2022 · Vampires are the only decent ones. 2 or 3 times much more fuel than just using my Vampire cremator with Friendly fire card. The weaker weapons (for example pipe rifle, 10 mm smg) do need extra damage from a legendary effect to not suck. Heal. Accordingly, as with any melee build, the strength of your character is crucial for the damage, as well as the perks “ Slugger ”, “ Expert Slugger ” and “ Master Slugger ” under Strength. ly/3xAm37a🟢 Starfield here: Angry Turtle Gaming: https://www. 5% remaining armor. Your #1 source for Fallout 76 Dec 10, 2024 · Since the realization that conductors is pretty much an extra vampire effect for the 4th star and the AP portion of the effect is literal garbage and not actually the same 5% as with the health, i'm left with the option of Polished or Pin-pointers for my VATS heavy guns. More durable enemies will require a longer exposure to the weapon's cryogenic spray, and some cannot be frozen at all. I played with so many weapons and put Mods on them and scraped so many good old ones it makes me wanna cry. Wearing Union power armor with emergency protocols the vampire effect wasn't even remotely required. Saw it, figured it would be good to shoot your companions with in the middle of a firefight, but I'm almost exclusively Lone Wanderer, so I saw no point to it for me. Today I joined a run and had a cow at half life and I hit the cow repeatedly There is basically almost no case on earth where explosive arrows is the right answer, it's AoE is too small and the damage is too low to actually be useful, remember that only the "explosive" hits other targets you know for like 20 damage. Cremators my favourite tho, vampire isn’t that good on it tho since you really need to be at a distance while firing it so you don’t burn yourself which is fine because this thing has some distance, was doing eviction notice last night and this thing was hitting mutants from the other side of the Field Medic - This is the first major hitter of the medic arsenal. - The 'Medic' legendary effect from Fallout 4's cut-content is in the game, but it works differently. A friend is making a cleric build, and I came across a loading screen tip for Team Medic Perk Card. Says so on the description. S. The only automatic weapons I have are a instigating short radium rifle, medics combat rifle, a level 40 vampires LMG but it only does 41 dmg. Just not getting the umph I used to out of my weapons. I've been a shotgun main for 650-ish levels. He keeps his team alive. Poor thing breaks too fast but it might good after the changes. Provides health regeneration while not in combat (being hidden also disables the effect). Jun 10, 2024 · Medic is pretty terrible, if you are looking to heal others any fire weapon with Friendly Fire (cremator probably) absolutely shames a medic weapon, if you are looking for self heals anything vampiric with a high ROF will do better. This makes it so that when you use a stimpak, it will heal allies in your group near you. xkuzyo rzgggk smpgr jhiadph cjahp evwqa yqymf xqvzi maal ynkgtu