Iracing resolution settings The VR graphics settings in iRacing for best performance and image quality. Check your VR headset’s configuration software. 6. What eventually sort of worked was setting windowedWidth=3840 and windowedHeight=2160 which is my screen resolution (but doesn't show up as a suggested resolution by iracing, have to set it in the . I don't have 4K so I can't answer personally. To do this, just open up your Oculus app and the setting is under devices, then choose your Quest 2. if you set 100% res scale in openXR tools in To my knowledge iRacing will use the resolution set via steamVR or the Vive app settings you have. I've got it yesterday but I'm having some trouble setting it up. The in-game performance settings are where you can adjust iRacing to run as smoothly as possible on your PC. You can override this resolution in iRacing to go even higher using the OpenXR Toolkit (discussed later). 7”, the angle between screens is 13 deg. Within this section there are some superb nuggets that would help anyone optimise their graphics regardless of VR or screen. 120 the difference isn’t very noticeable but the performance hit is Plus a few graphics settings that might even help you lads with triples in the app. Render Resolution: 100% (native) Fixed Foveated Rendering: Enabled; Brightness: 80% (I reduce this to 70% for night racing as I’ve mentioned before 100% is very bright!) iRacing Specific Settings. You'll see 6 different classes of settings that iRacing has created, where Class 1 is for an enthusiast video card, and Class 6 is for an entry-level video card. ^^8Kx I have it set to 100% which is actually lower than the above resolution. 85,0. Having written about this on the Pimax website, It’s difficult to take a screenshot in VR, so here’s a screenshot from my iRacing graphics settings post. Lower the res to like 50% of your hmd, set iRacing to higher but but moderate settings like all Medium and see how it runs, keep increasing the resolution in SteamVR by 15-20% and load the same session until you're reprojecting again to see where the limit is. Best qu Fortunately 2x AA isn't hugely taxing, at least. Now that you are done with the graphics settings on your PC, it is time to fix the settings in iRacing. Varjo menu: Resolution 39 (max) SteamVR Resolution: 130% iRacing: MAX settings Then I tried to set SteamVR to 200% (just to do a test), but I got a very bad resolution, I couldn't even read the car display it was all off the scale. Leave iRacing, unset "safe mode", and then go back into iRacing. iRacing Before diving into specific settings, keep these points in mind: These settings are a starting point. Everything looked grainy and fake, and I could barely read any text. One last thing, set the reflex setting to “enabled+boost” in your iRacing settings! Reply reply Yeah, I can do that, but I can’t get it to be full screen (because then I can’t see OBS to use any of the controls, because it’s full screen). Advanced Super sample Filtering Off Please share your exact setting in comments, as well as why you set them to that level, and if you ever change it and why. Whatever you set this to will carry over to iRacing. 5x on the oculus slider. in-game resolution settings does nothing for VR, you have to set in in the Oculus app. Setting the Strength value higher than what is set by the "auto function" may result in a loss of force feedback resolution due to clipping. In game, set the Dynamic LOD to 89, World Off (as it's a bit aggressive) and Cars to - only. I do like the VP2 a lot for all other applications, as Certainly! Here’s a breakdown of common graphics settings in iRacing and their impact on GPU and CPU performance, along with recommendations for your setup with a 6th gen i7 CPU and a 4070 Super GPU. I've set it up like this : 5120x1440p , 3 screens so I can add the angle and set that to 13° fov at 100°. So don’t miss out on these ‘free’ frames! Specially if you have to compromise on resolution or quality to get a steady framerate. 3080 Ryzen 5800x 32GB of RAM M. old and went through initial setup again, configured through the GUI and then updated the resolution in the INI file. This can vary from 0x (off) to 8x and is the control directly under the anisotropic setting. Welcome . Login. Does anyone see what Im doing wrong here? Any recommendations? I did a reconfig within No matter how low the settings, I keep getting occasional stutters. Click on the renderer ini file to open the file in a text editor (like Windows Notepad) Dynamic LOD can be set higher, closer to whatever you consider a minimum acceptable level is. Using 72hz or 80hz you will be able to turn it up more then running at 90hz or 120hz though. This will upscale from a slightly lower resolution than you have set in SteamVR, but even the original should still be significantly above your native headset resolution. To do this, open iRacing and click on options, then go to “Graphics. I would start with a resolution of 80 or 90%. This addon enables fixed foveated rendering which lowers the resolution at the edges of the display. But keep the settings as triple for racing. Shake reduction: -40% can helps with my buttkicker showing how to make changes to iracings app. Are you running aa within your Nvidia software? If so, stop doubling up and either kill it in iracing or kill it in Step 3: Adjusting Graphics Settings in iRacing. After yesterday's update I'm getting fps drops into 40fps on the grid and 45-55fps in traffic. Resolution or details? At 1. Pimax (5k & 8k) Ive copied all of his "rendererDX11Monitor. now onto setting the right bezel size and fov Reply reply Top 1% Rank by size . Open iRacing and navigate to the graphics settings menu. I run 1. Then I noticed that in iRacing things were too small around me, compared to AMS2; I then went in the SteamVr menù, under the "per-application video settings", and changed the world scale of Iracing from 1x to 1,25x, a total game changer. true. ini). Your GPU will need to run flawlessly and that’s something really hard to achieve, especially at high Here are my settings, both in-game and on my Oculus software. I run 72hz and 1. Try 1. I play iracing a bunch, so distance visual clarity is what I'm looking for. And I make sure to turn off ASW. config file. 1. How can we help you today? Enter your search term here Search New support ticket . ini file and changing your resolution that way. Render resolution maxed out, 90hz, i changed encode bitrate to 900 in debugtool but nothing helps. Turn down AF from 16 to 4. I just got back to iracing today with my reverb g2 and I had 1-5 fps initially but I turned down my render resolution in steamvr settings and it ran smooth again. In settings, setup the iracing FPS meter to show numeric values for CPU and GPU (R and G) values. In-game settings: 4x AA, 16x Anostrophic, enable sharpening for a sharp picture. Set "Enable Force Feedback" to on. I’ve tried it on a 2560x1440 monitor and they still save in 1080p, so I don’t think that’s the issue. It basically scales the resolution. But upon trying the Rift for the first time in iRacing, I was supremely discouraged. VR I recently go a HP reverb G2 for iracing and was wondering what the best graphical setting to run while holding 90FPS on my system would be? CPU: I7-10700 116% render has been cited on other VR but since 50% is actually close to native res, 58% is the equivalent amount Below are my iRacing settings: So at first I wanted to check how the game looks with different MSAA settings. This is a global setting so any will work. 5X I can play with almost all maxed out graphic settings and I got stable 72fps, if I crank up resolution I've got to lower the graphic details I had to lower a few settings from iRacing (in comparison on my ultrawide I could get 200fps) and now I am running at 90fps. ini fixed for Podium DD (65535) on Windows 10 1903 64Bit Hi guy, can anyone tell me the most optimal settings for running iracing with a quest 3? I don’t set the resolution width, I’m pretty sure the default is 4128 so you don’t need to set it like you did on the Quest 2. You are missing out on a lot of resolution I believe that iracing doesn't use any of the settings in the thrustmaster profiler except master gain. You may need to lower the actual graphics settings in iracing but the rest gets to the best possible baseline Moved it all back to how it was, cranked the graphics up, set the resolution to 100% and I am running 85-90FPS, I will take it for a 2070 At that point (as I understand it) the iRacing Max Force setting is providing full fidelity for your chosen True Drive "Actual Maximum Torque" level under normal clean lap driving conditions (with the exception of crashes). To add to the YouTube video I race in windowed mode (but it looks like full screen and overlays work) you need to set boarder=0 and full screen=0 for that But still don't have it on. To filter them even more, you have to enable Dynamic objs filtering in the options. 9 and the G was staying at 5. I'm hoping for updates but considering others reported plug and play normalcy I'm wondering if it's just one of my settings somehow so I'll probably continue to tinker away until it magically works. 6. Didn’t know if I could use OBS on a side monitor, and iRacing (full screen) on center monitor for replay capture. iRacing supports resolution scaling through AMD's FidelityFX Super Resolution (FSR). I only have resolution and UI zoom. I've read a bit about AMD resolution scaling (AMD FSR). FSR is meant to be used to get near 1440p and 4K resolution by upscaling. 1. Ignore the resolution settings! From the faq sticky here The default "100%" resolution setting in SteamVR is more than double the actual resolution of the displays. Then Middle resolution: 1/4 Outter ring size: 70% Outter ring resolution: 1/16 World Scale: 107% In love with this settings which makes the size of the cars much more realistic to me. I use a Quest 2@90hz and have a 3060ti. I would definitely reduce FOV before i reduce resolution. You won't notice a lack of detail in trackside RVs or crowds while racing, for example. With the right settings (mid to high), the fps are between 110 and 130 on Iracing. But in general you start off with too low amount of pixels to get nice graphics near 1080p. I do use OpenXR in iRacing and the native Oculus driver for same. Interested in other owners settings for iRacing (or more general Renamed the INI file to . Home FAQs. Note that your VR headset software may have it’s own refresh rate, resolution, or super-sampling settings that can alter your headset’s performance. Home Solutions . doneagle Can someone share vr and iracing settings for meta quest 3? I am using link cable, img quality is good but objęcia are just constantly Shaking. The display arrangement is now complete, close Radeon Settings to exit. F1 24 Setups. Then, in the oculus app, set oculus as the default OpenXR runtime if it isn’t already. I have steamVR resolution settings at 100%. Is there any way around this? I was able to get settings pretty much pinned at 90, but unfortunately can't use the HDR setting enabled or it starts to hit my FPS pretty good. 3. Personal choice. Now it's time to fine tune it, and here it comes my question. I’ve played around with a bunch of different configurations. Except for Car Detail, most of them are a waste of resources in my opinion. If SteamVR reports some insane res at 100%, you're supersamling in WMR settings. If your card can do it, go for it. This can be done through I am running on a 4090 / 7950x with hdmi 2. Reply reply I know with other VR HMDs you can do the same but you need to make sure that in iRacing the Field of View setting matches the actual Field of View of your HMD. You have that on Prefer Maximum performance set on global settings. No matter how low I set the iRacing settings, my performance was not changing. Podium DD2 Settings - iRacing + irFFB - Porsche 991 RSR @ SPA Pack irFFB+vJoy+App. Of course there is always some settings you can turn down. how do i disable the silly autoconfig from starting when i boot the game. All resolutions, from 21:9 to 32:9, are celebrated here. Also, make sure your bitrate is set to 250 in the debug tool. - Set resolution scaling to the "AMD FSR Ultra" preset. Whilst I'm not new to iRacing, I want to know what the wheel settings are for the T300RS, or optimal settings. Also the iracing forum will be more helpful. I did not notice a difference between 80,90,120 and I noticed that the resolution maximum with the slider in oculus lowers the higher the hz. Settings in iRacing are at medium. Open comment sort options I have a Super ultra wide monitor. Ive also set up my monitors in iracing: Here are my general graphics settings: Now for some reason I cant get the full triple monitor resolution to show up here in iracing display>resolution dropdown. I have settings for all major sims like Ac , acc, rf2 and iracing. I'm using Oculus Rift S but these settings can be applied to any VR headset. I also make sure dynamic lod is set to cars only and 89fps in iracing as that really helps with race starts. 4x AA, sharpening. This is the holy grail. I set the super sampling to Max in the Oculus app. I download openXR toolkit. Hope it helps 🤙🏁~ Sectors ~ A lot easier than it used to be. iRacing Graphics Settings: Everything you need to know for a better FPS. F1 Setups. 🔽Sub Hello, I am currently using 3x 1080p on an MSI 3080. Due to the resolution of my triple 32″ 1440px screens and a fourth overhead monitor I am I spent the last few days trying different pcvr setups for iracing including relive and openxr native and just running the stock pclink ended up yielding the best performance and results with my 3080 (80hz and 1. I set it to 90 and then started messing around with resolutions to see what would be best. Shadow Maps. Join us for a wider point of view. I can run iracing on around 3400x3000 res on most tracks with full field @90fps with 3090. Impact: High CPU, moderate GPU; Description: Detailed shadows that move with light Im running tripple 165hz 1440P on a 2080S with graphic settings rather high. ini) Open VR ResolutionScalePct=70 SPS off Got triple 1080p monitors here but it’s been absolutely amazing!! Coming from a RX 5700 XT that could just about handle the triple screens with most setting turned to low and the odd setting on mid/high (when the graphics driver wasn’t crashing, but that’s another story), the performance on the 4070 ti is amazing! Steam VR Settings: Custom SteamVR Resolution: 4092 x 4016 * Lower-end CPUs/GPUs can use a lower resolution setting here to get desired FPS. Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. FOV tangent gets you a bunch of fps. I'll give it another go setting it as 1 monitor and compare the two. Not necessarily, I run quest 3 at 120 max resolution, Rain I was dipping down to 89 (max wet) gpu is Hello, I´ve been having a problem with my VR (Quest 2 through Link), where sometimes when I join Practice/Race session, it looks like textures have loaded at extremely low resolution somehow (seems to apply for road and steering wheel mostly, not surrounding objects - road is just a monolithic grey mass, labels on steering wheel just totally blurry, and game in general isn´t as . Is there a way to set the in-game resolution higher to take a screenshot, or not? When iRacing is on a single 1440p monitor, you can select 1920x1080 in the settings. The iRacing Forum has a whole section on technical aspects and in particular has one dedicated to VR. In the app. Hold Shift and press [ and ] to shift the horizon up and down. In this video I go over my optimization settings in the Oculus UI as well as the debug menu. 90? Idk. To correct this, load Steam VR, open the settings and adjust the "Per Eye Resolution" to get it as close to 2160x2160 as possible, around 50% (screenshot not taken with a G2). Haha yeah when I kept my head still the graphics did look awesome. These are my settings, based on a viewing distance (eye to screen) of 560mm and 1800R cu It worked beautifully. 2 Storage This is the guide that every single iRacing VR user will use. Which means even when your PC is sitting at idle with nothing running your GPU clocks speeds are locked at max speed. Whenever I open up iRacing the program writes over the . That gpu is going to chug for quest 3 res and iracing. System: Intel 10600K overclocked at 4. I recently activated the "REFLEX" [input lag lowering Welcome to the Unofficial iRacing Reddit Community. the full file path of this folder is C:\Users\< your user >\Documents\iRacing. I have the correct resolution set in the windows settings, and I'm running in fullscreen mode in iRacing. I found that putting my thrustmaster gain at 100% actually lowered the amount of Graphics Settings on iRacing. I am currently running 3 x 1440p 144hz Samsungs with a 2070 Super and a 10900k, 16GB 3200 Dominator Ram. When Reflex=Disabled in the iRacing Graphics settings, a Max Prerendered Frames setting will become available in iRacing. So I picked up a new monitor a few days ago. What bugs me is in other games like Dirt 2. Otherwise drop this a little to tune, or drop refresh to 120 to accommodate. 9). 1 and I had to slightly tweak graphic settings to keep 120fps at the monitor resolution so no major drama about missing dp 2. 4x anti-aliasing, enable sharpening, turn off dynamic shadows. Go back iRacing UI and click the helmet at the top right of the screen. Do you see anything that could/should be changed? On a side note, the iRacing resolution resets back to the minimum every time I load the game, is that Finally got a quest 2 and I'm already in love with it, great experience on iRacing, totally a game changer. The second set of settings are to be set via the tuning menu on your wheel directly. ” Make use of the 14 votes, 35 comments. NOT TRUE IN iRACING. 8. On the nVidia control panel, I had image sampling set to about 130%. All I have is: [Graphics DX11] EnableHiddenLoadMode=0 ; Allows the BetaUI to display the sim's loading screens I read other people's performance and mine (2060rtx) was just poor by comparison. Just set up my G2 having been running a G1. I personally run it at 50% on a 2070 super and maintain 90 fps everywhere except super speedways. ( not pCars2, f1 2019/18, Raceroom, AMS, DiRT 4, DiRT, DiRT 2 ) try it ( sorry for my english ). Resolution scaling Tue, Jun 21, 2022 at 1:04 PM I don't think you will be able to run iRacing on a Quest 2 at full resolution with a 3060. 5 and it didnt you would be telling your video card to push resolution x 2 x 1. On iRacing, my simagic alpha mini is clipping very often despite using the auto feature with, for example, the irF04. I also don't believe it was really rendering IRacing at a higher resolution with the auto setting based on my eyes, but I can't be sure. I only override bitrate (450), encode res (4128), and FOV multipliers (0. The game is still not completely in full Have maintained 70fps consistently after tweaking graphics settings since I started on iracing a year ago or so. 0 res and below Your over complicating things. When I added a 4090 I bumped this up to Highest – 39 PPD. iRacing has been my go-to sim for testing the Crystal Light, and it’s where I’ve spent most of my time perfecting these settings. Any idea what it could be? Even if your current setup can't run 4K at a frame rate you're happy with, you could always turn the resolution down for a GPU generation and be set for a time when that is possible. I use them also for all sim racing games and gaming in general in VR and on the triple screen. ini file and sets it back to the default max 8192. The sim only drops under 90fps at extreme Save your new settings to a Display Magician profile and link it to iRacing (skip if not using Display Magician): Open Display Magician Click "Display Profiles" Save your current profile with a new name (I call mine "iRacing") Go back to the main menu of Display Magician Click "Game Shortcuts" Click "New" Make sure to up your encode bit rate to 350 or 400 in ODT, encode res to 3664, turn ASW off, and FOV tangent to 0. This gives me the After I replied above, I realized I hadn't really experimented much. Set the resolution to whatever the native resolution is for the For people in need of a frame rate boost (more frames per second, or "FPS"), iRacing has recommended setting the "Crowd Detail" on " If it ever seems that your practice, test, Time The main challenge is always finding the right tradeoff between high-resolution settings and high frames per second. I use 700 for the encode bitrate (have to copy/paste values > 500). I did notice huge performance gains with launching in openxr VS oculus with the same in game settings too. In game graphics settings max width is 2560 (7680 options are not showing anymore). In addition, crash forces will not exceed the maximum strength set in True Drive. It's probably worth to change it to 0, so you won't accidentaly use the fast repair for a If you log into members. I don't use OpenXR toolkit, just the ODT tweaks. I use link cable. High End: 8+GB Dedicated vRAM That goes all the way from an entry level Nvidia GeForce GTX 660 @ 2 GB / GTX 105 *UPDATED* 2025 iRacing Graphics Settings - https://youtu. you get used to the fov very quickly and don’t even notice it after a while. some other things that are hurting you since you dont have the best CPU (sorry but iracing wants the VERY best cpu):# of mirrors is a big perf hit. If I pick the right monitor, and set it to 5120x1440 (its an option there) the game launches in a very small window with VR settings enables? Can't setup for triple screens anymore. Motion Smoothing Off Refresh Rate 110 Hz ^^8Kx - set to 90hz. Game Performance menu settings: Resolution : 1920x1080 60hz ( desktop resolution, not headset) Texture Running iRacing on 85% resolution, HDR on, grandstands / crowd low, rest high, foliage off. (FSR or NIS) There's a guide on the page, but basically all you need to to is: Launch the iRacing UI App. Also in iRacing Graphics, limit FPS, adjust other settings to reduce graphics load to your configuration. Steps to Manually Change these Settings: If you'd like to make adjustments to the settings selected for your hardware, take these steps. ini. EDIT : Please check the full setting guide on the iRacing Forum, we couldn’t post the whole thread as the character has reached limit. All of my sound and graphics settings were finally saving and the UI wasnt getting hung up anymore after exiting the sim. It jumps straight from 1920x1080 to 2715x1527. While it probably won't Render resolution per eye: 3164x3092(by SteamVR settings, Max. Keep your Logitech G HUB software updated for best performance. It pre-configures things like screen resolution and memory limits. i can run any other sim on 4k max settings. During the race im often between 120 and 150 depending on the track and people around me. Then in the drop-down menu that appears click 'Settings' 9. I try screwing around with it last night and found that no matter if your in a test session or a full field race at night my R was staying at 10. In addition, it allows you to set a custom resolution scale and use an upscaler to improve performance. Dynamic LOD is on for cars, with 89fps or less, off for track. I opened the frame performance view, and kept the overall resolution the same. We’ll be using the Auto-Configure tool, then adapting these settings, but it is best to let the configurator determine the baseline. So to recap, use OpenXR Toolkit and copy the settings in the link (or settings that work for you), set the resolution of the game to the lowest If you go into the steamVR menu while in VR, click on the Vive symbol to the left of the library at the bottom and it brings up a menu with several different settings, including the color setting. Plus a few graphics settings I didn't know if there was a good settings guide for the Index out there, my current specs are below if that may help. Vertical Synchronization: Disabled In this iRacing setup guide, I show you the best settings for iRacing, how to set up a racing wheel, create car setups and much more. Straight linek, walls, treelines etc. Also please note the auto option for setting the force levels. 4 but your system may run a bit higher. IF you experience stuttering in iRacing, AND you have exhausted every other means to fix it, try Render Resolution: 100% (native) Fixed Foveated Rendering: Enabled; Brightness: 80% (I reduce this to 70% for night racing as I’ve mentioned before 100% is very bright!) iRacing Specific Settings. Iam0NULL • THIS. For some reason, I cant get iRacing to give me that resolution as an option in the graphics settings? I have tried with the config menu in the settings of the launcher. Does anyone else use and AMD graphics card with iRacing here? Curious to discuss settings!. Resolution scaling allows the sim to be rendered at a lower resolution to save on processing requirements, but then be scaled to fit the correct output resolution. I had to lower a few settings from iRacing (in comparison on my ultrawide I could get 200fps) and now I am running at 90fps. ini, just look at the top left corner of the in game video settings The first settings are the in-game iRacing settings which can be set from the options menu in any race session. On the right of this screen, you can input your display size. Changed some settings in ini file and bam, resolution was changeable and I was seeing my FPS move. Here’s what iRacing requires you in terms of graphics card for playing the game at maximum performance: 1. Set Force Feedback Strength to 20% (you can adjust to your liking) Set Damping to 0%. 6, 0. Recommended: 6GB Dedicated vRAM 3. I would see drops to 55-65 on the grid at starts. You may need to adjust based on personal preference, car type, and track. It was I'm not sure how iracing deals with it but with some titles setting the pixel density in oculus tray will override whatever setting the game is telling it to use. Open yo Fri, Jan 12, 2024 at 2:18 PM. connected to TS-XW base because Thrustmaster claimed that with the newest firmware it would get it into T-LCM higher resolution mode (supposedly proven by the 10x blinking) and all is well. Dive into discussions about game support, productivity, or share your new Ultrawide setup. So test 1. At 2160x2160 (ish) it was solid at 90 fps. 8. *UPDATED* 2025 iRacing Graphics Settings - https://youtu. Run by Fans of the Worlds Leading Motorsport Simulation Game. In this iRacing setup guide, I show you the best settings for iRacing, how to set up a racing wheel, create car setups and much more. I have a monitors button I can click. “FOV” has to be set on “97%” (It’s all subjective) It has some pretty awesome features, for instance the higher resolution which is obviously beneficial in sim racing and finding the best places to brake. When using these functions a red bar will appear to indicate the exact level of the horizon. Open your documents/iRacing folder. Don't do any odt settings unless you absolutely need more perf. Click on “Settings” in the bottom-left of the main window. Either launch from the web browser or go into App. forget the . 8 / 0. iRacing’s dynamic physics engine means optimal settings can vary between scenarios. Update to this for anyone wondering. I can’t tell the difference in image quality, but the fps gain is huge. start of a race Welcome to the Unofficial iRacing Reddit Community. You may rerun the graphics config tool to make sure settings are correct for this new setup. We've seen some of the more popular YouTube creators for iRacing using it with high end CPUs and 4090s. 0 for example, if my wheel is set up to 100%, I have a very hard time fighting the wheel (even on my wider and round wheel) and it looks like the motor has a loooot more torque than in Steam VR Settings: Custom SteamVR Resolution: 4092 x 4016 * Lower-end CPUs/GPUs can use a lower resolution setting here to get desired FPS. The resolution settings in iRacing's menus will only affect the second mirrored window, which I set as low as possible to make sure it doesn't effect VR at all. Shadows on, dynamic shadows off. It features ‘fixed foveated rendering’, a technique to render the area’s in your perceptual vision at a lower resolution. Two pass trees is a big perf hit. When Iracing is back up I will do a test comparing frame rates but if I remember from when I first did it there wasn't much of a change. I'd also check what resolution is being run in iRacing while in Log out of the sim and back in, then, by default, hitting "Ctrl-Alt-Shift-S" will save a screenshot of the sim to [documents]\\iRacing\\screenshots\\ folder. With no overlays and with most setting high (mirrors high, shaders high, crowds off and stands off and clouds low - Event High, Car Details High, Track High) and 16x AF and 4 x AA, Parallax On and FXAA On) I get around 130fps during the middle of a race. You can then increase or decrease this figure until most games run well, you So the best thing I’ve found is to use the triple monitor setting in games for the ultra wide. ini and set To get an overall "idea" of the different "classes" of settings that iRacing recommends, slide the Max Quality / Max Frame Rate slider, left and right while Advanced is turned on. I did have to recalibrate my wheel and pedals which wasn't a big deal. Share Sort by: Best. Question/Help Hi! 4090 and 13900k here, on 4k2k UW (same res as 3x 1440p), 72hz. Cars high, the rest on low/off. “iRacing has two different AA models. It is good overall, except don’t disable dynamic objects, that will make the sun shine through your roof, not sure how anyone can live with that. But I did some browsing on the forums and found a post by Erwin Van Den Berg that totally fixed all of my settings for iRacing, and included his rendererDX11. I now have iRacing able to let me change the resolution. I would love to run my iRacing in that resolution all days! I will probably get Ti version and a hope that I can run at higher resolution + higher in-game graphic settings as well :) Reply reply More replies. The support rep ended up remoting into my system to figure out the updater issue and wasnt able to resolve it. You'll see 6 different classes of settings that iRacing Set the encode resolution width to 4128. ) (HMD driver recommended: 3164x3092) 0. 5 . Although not Logitech specific, it is the quickest way I have a mix of High and Low settings in iRacing, mostly based on the iRacing VR guide. Trust me, iRacing becomes buttery smooth with the settings in the video linked above. you have high res for a in the oculus pc app, set your resolution to 1. iRacing provides a range of in-game graphics settings that can be adjusted to optimize performance based on your hardware capabilities. The screen width is 15. I cant focus on driving. Immersion is now amazing. The bottom right "anti-aliasing" setting can be left OFF entirely. More posts you may like You can put varjo base on lowest and up steamvr res to 400% to get 3000x3000 res or varjo base on highest and 60% for same 3000x3000 res; it will look and perform the same. Headsets such as the HTC Vive Pro 2 can output 5K resolution on each eye. All of the graphics settings in the left column are CPU heavy. many people do this on purpose because having a full 1080p/1440p mirrored monitor just wastes resources when you are in VR. com, click Settings and then Launch, and nothing comes up, please try the following: Open your Windows Settings: Thu, Jan 30, 2020 at 12:05 PM (FSR)? iRacing supports resolution scaling through AMD's FidelityFX Super Resolution (FSR). ini file. This is Nurburgring at full sun, no rain. when i went back into iracing it was fixed. iRacing Settings (rendererDX11. Its constantly shaking and moving around. Video Game Settings in iRacing and Their Impact. As for tweaking settings there is a guide on the iRacing forums. be/EKtJ9zPhBl4This video covers 2 very important parts for optimizing your iRacing graphics settings sounds like you set the resolution very low in the iRacing graphics settings. 6x. 2. Welcome to the Unofficial iRacing Reddit Community. If you set it to 1, it will automatically log telemetry to \Documents\iRacing\telemetry when you enter your car. 8GHz EVGA 3080FTW 16GB RAM HP Reverb G2 My SteamVR resolution per eye is now even set at 66%, I can run 75%-80% with a locked 90 FPS, but I tried lowering it to see if it makes a difference. I'm probably missing a setting or am stupid, how do I take advantage of the higher resolution screen that the quest 2 has? The first time you launch the iRacing Simulator, or launch on a new display mode, you will be asked to configure the initial graphics settings. Use the default or a lower resolution, as you will manually resize the window in a later Steps to Manually Change these Settings: If you'd like to make adjustments to the settings selected for your hardware, take these steps. Advanced Super sample Filtering Off There are some settings, which you can only access through My Documents > iRacing > RendererDX11. Unfortunately this doesn't show up in the iRacing graphic settings. Check ticket status (click “Program settings”and then click iracing) One to watch out for is your power management mode. We’ve run through all of the settings in the game Try going into the app. I have the main resolution thing in settings set to max, but it looks identical to the original quest. Fanatec’s USB Laguna Seca I had to bring down to 100% and also some of the iracing settings down to medium/low. For example, with the Index, it sets the Field of View to 110 in-game iracing sets my resolution to 1080p with a 3060ti i run 4k, so problem is i cannot set 4k resolution its driving me nuts. iracing. Any idea what it could be? Set render resolution to “custom”. The general consensus for a G2 that I've seen is to leave Steam VR at 100% and lower the iRacing resolution to ~50-70%. If you use it with 1080p resolution it will try to upscale a lower resolution to almost 1080p and you should get higher fps. 8 and that was basically medium settings in iRacing with the custom resolution at 60% in OpenXR compared to steam Vr my R and G was steadily under 6 with the steam vr resolution at 48%. MENU MENU. I can't wait to switch to 1440p but I'm still waiting for the next generation of GPUs because on Simulators I MUCH prefer FPS to "beautiful graphics". The native resolution is 2560x1440. Good news, it’s a temp glitch with a couple workarounds. [Pit Service] autoResetFastRepair=0 - 1 is default, this will automatically request fast repair service once your vehicle exits pit road. Launch the SIM (in a Test session for example) Click Options and in the Drive tab. The resolution is technically Pimax Play Settings for iRacing. Better resolution takes more CPU/GPU power. If I’m running running triple 1440p monitors with Nvidia Surround (so 7680x1440) would iRacing give me 5760x1080 as a resolution option? I just bought 2 (already had 1) 27” 1440p monitors. Many vr setup guides. Clipping is a loss of force feedback resolution that occurs when additional force feedback is required by the simulator, but the wheel is already providing maximum force and thus cannot provide any more force. If you had game set to 200 and oculus set to 1. 7. Setting up Pimax Play is very straightforward. If you are unable to save the screenshot, In your renderer file I’ve seen a lot of people with in-game screenshots in 3840x2160, but whenever I try to take screenshots, they all end up saving in 1920x1080. If you have Nvidia, Make sure to setup a Correct they are in a different file but you already know where to find it, same settings just a different file location, you can still follow the YouTube video but put the settings in DX11. 90FPS is the sweet spot, shoot for that. It renders portions of the screen at higher than final resolution then downscales the image to final resolution. I sit about 18” away from mine. In a multiclass race at the start i sometimes drop to about 80, which is still quite acceptable for the short period. iRacing settings come down to personal preference: what YOU are willing to sacrifice is different than others (For example In the iRacing Software. Sit in your normal racing position and get in a car of your choice. ini" settings. 5 or 1. Game Performance menu settings: Resolution : 1920x1080 60hz ( desktop resolution, not headset) Texture Tuning your settings. How to use iRacing Macros for pit stops in Endurance Races. Hitting 72fps stableish with minimal dips with everything maxed out and AMD FSR to ultra. The merged monitor will now be seen by the iRacing graphics config tool, as well as by the sim itself. 2x resolution in the oculus app, 500mbps bitrate, So I picked up a new monitor a few days ago. In my case, if clipping occurs during I wanted to get the most out of my 49" ultrawide without distortion. I have max of 20 cars visible on track or pits. Too bad i discovered this after 4 years of iRacing VR. My left mirror seems a bit streched. There are a lot of settings that you can tweak, but your priority should be You may need to adjust the iRacing graphics settings from within the simulation to optimize your frame rate. VR Settings . ini file all settings for screen width and etc are missing. Moving to . I found I had to set the resolution in steam vr to the native - which it claims is 72% - otherwise my fps dropped to 72 and was really not smooth. It is almost a certainty that you will need to adjust your VR graphics settings to ensure iRacing is running optimally in your headset. This will have got rid of your old OpenXR Toolkit settings in iRacing that may well have been contributing to the low fps issue. plus, it’s like having a helmet on your head. Maybe a stupid guess but always worth to check your render resolution on openxr. Next, select a resolution for the initial window size. F1 24 Bahrain Setups; This will allow you to adjust your screen resolution and various graphics settings. Steam VR Settings: Custom SteamVR Resolution: 4092 x 4016 * Lower-end CPUs/GPUs can use a lower resolution setting here to get desired FPS. be/EKtJ9zPhBl4This video covers 2 very important parts for optimizing your iRacing graphics settings Optimise your iRacing graphic settings. There’s MSAA which is a pre-process step. In “Manage video settings” mark iRacing; Mouse motion smoothing to Enable Switch. Or you can check the thread on Reddit. iRacing. I run a high render resolution at 138%. This can result in a huge performance load on your PC. I recommend starting the game with high settings, with the performance While iRacing is generally a quite optimized and easy to run game even on low-end systems, it can quickly become taxing with higher resolution displays or especially in VR. 3 screenshots from pits and 3 from cockpit while in game racing with MSAA 0, 2 and 8. Minimum: 2GB Dedicated vRAM 2. I also go over the iRacing optimization settings for VR as well. For me - and maybe for some others - the problem was one of my nVidia settings. It’s foremost about optimizing the VR experience in iRacing but the information can Here are my NVIDIA control panel settings for iRacing. I would recommend running I’m running a Reverb G2 at native resolution on a 12700K and a 4080 and these settings gave me a lot of headroom. 5 pitools, I had to bump to like 300% steam to keep the same 4268x???? resolution on large FOV. You can't trust CPU usgae as a measure of iRacing utilisation. However I keep noticing aliasing and flickering which is 3 Introduction This guide can both be watched as a YouTube video or read here in the forum where it`s continuously being updated. Did they change it and I never noticed until I moved my In this week's video, Daniel Dennisson gives you the team's perspective on the best iRacing graphic settings that'll not only improve your FPS, but it'll giv This seems to cost far less than self-shadowing within the car (Dynamic Objects in iRacing settings section above), but in my opinion gives a greater sense of presence and speed as object shadows pass over the cars; so if you run with You can change your Windows resolution to perhaps 2560x1080, then iracing will use that. Experiment with options such as resolution, texture quality, shadow details, and reflections to find the To get an overall "idea" of the different "classes" of settings that iRacing recommends, slide the Max Quality / Max Frame Rate slider, left and right while Advanced is turned on. Might not be possible Custom Resolution at 100% (4002x3292) Application Resolution for iRacing at 88% (3754x3088) This depends how you have iRacing setup with Steam (can be easily imported) if not just set custom resolution directly to 88%. Also look into the VRPerfKit that will enable foveated rendering on the Index and can further improve performance by 10 Welcome to the Unofficial iRacing Reddit Community. Anyway, if you add Iracing Beta UI to steam via the games drop down, right click it in your library and check the "include in VR library" box, you can now set IRacing to render at 180% or whatever you'd like. To get rid of the blocky shadows, you have to set "DynamicShadowRes" to 3, to increase the shadow-resolution. ctktcw jkv akny xwayx psrraa jgjra hdfkzi vhimq wqhgfn wnjetrb