Scrap mod that doesn t break precombines In case you still don't get it. Precombined visibility (PreVis) The dlc has new objects that it doesn't scrap but the experimantal option supposedly will scrap them as well, although I've not tried If you uninstall a scrapping mod, all broken-up precombined meshes will reappear and be unscrappable. This mod should be fully compatible with, but does not [FO4] grass mod that doesnt break precombines? Fallout 4 I really like true grass but it breaks precombines base on reviews Is their any similar mod that doesn fockedup precombines? Archived post. As someone else already mentioned, breaking the precombined will result in an ever increasing degradation of performance and instability. Unfortunately, the alternative mods that I have been recommended do not go far enough That's too advanced for my dumbass brain tbh. I never used any mods like this, but they work disabling precombines, so you can scrap most of the stuff you can see, i guess. i have a mod that uses base object swapper to turn all moveable statics into miscl objects and supposedly this doesn't break pre-combines either. I don't know how precombines work or how far wide broken ones have an effect and i generally try to avoid mods that break them just because of the warnings about what broken precombines can do to your game. STS and STC. com find submissions from "example. Link to comment It is said to break precombines and there are some complaints that it will drop your fps. Clean and Simple - Sanctuary -- Changes the road location, housing foundation locations, amongst other things. Not to mention, a lot of the time those piles of stuff are used to cover up gaps in the terrain or clipped textures or the like. I usually run at 110 fps, in Sanctuary it gets below 60 fps! As soon as I deactivated the mod fps instantly got back to 100+, and I don't evevn have environmental changing mods, so the problem is the mod. . if people aren't using THAT mod, it will break. Even for Scrap Everything (which I am a co-author of), I provide the option but warn people against using it unless they know exactly what using it can cause. For what this mod does, it absolutely won't work correctly with other scrapping mods (Scrap Everything, This Is Trash, etc. Mods that add content, but say they 'wont While in theory it's possible, in practicality no, you won't ever be able to have a solid 60 fps, large settings, and a scrapping mod all at the same time; this is because of the way the Creation Kit and Fallout 4 Renders through precombines; to increase FPS, most objects in game are 'precombined' into one large object in order save on rendering and run time. Has a lot of great custom settings. This mod is a PnP overhaul mod, that drastically helps with stability and performance. That's cool, though. I want to make sure that this issue doesn't get confused with the new super-speedy Place Everywhere because it's pretty much a must have mod anyway, and it adds extra scraping options. I keep hearing how scrap everything breaks all the games precombines but mods like This is Trash, Clean My Settlement, and Raze My Settlement only remove things like dirt and leaves or in the case of Raze My Settlement just outright deletes everything and gives you a "guess" of what you more or less would have gotten from scrapping everything in Sanctuary. There is a mod with the very name - Scrap Everything. whatever they want for That's why it has to be paired with a mod that does so (like a scrap mod) if you want to use it to scrap a location bare. You don't need this anyway. One of them does what you'd expect and the other is the "rebuild xyz settlement" series which also cleans settlements up a bit. 10. The powerful open-source mod manager from Nexus Mods. (And Done. I'll include some of my favorite settlement mods I use on Xbox This mod is beneficial to anyone that roams the Boston area with mods that disable previs or break precombines in the Boston area. Learn more. It hides objects. Greenery mods – mods that introduce green trees (or some other non-grass foliage) across large areas of the game world do so A lighter touch would be "This Is Trash" which probably still breaks precombines in settlements but you also won't accidentally scrap an entire city block lmao It's still worse performance in and near settlements but it doesn't break your game. I use it and it works great. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The problem with breaking them is largely that you remove the optimization. Crypto XPRI data doesn't seem to matter much, but you definitely need the timestamps, RVIS, and the XCRI data (RVIS tells the game which CELLID. I've been using Scrap Everything for years and have had zero crashes, corrupted saves and whatnot because of it. That being said why Bethesda did not think that we would not want clean settlements, fixed roofs, and nice places to live for our settlers is head Edits to the landscape such as smoothing the terrain or even changing the ground texture will also break precombines, any changes to the LAND records in xEdit are precombine breaks. Is there a way to break them, delete everything, and then create your own precombine? It’s amazing how many mods do this sadly You ARE going to break precombines if you want to scrap more than vanilla lets you. @DieFem: From what I can tell, Place Everywhere does not break precombines. Oh ok . And even then, it's only about statics, SCOLs and the Landscape. For more info on that Mod authors, if you're rebuilding precombines and previs, you can point your users to this mod if you'd like to provide scrapping options for users that don't involve INI edits or packaging your own recipes. Absolutely avoid Scrap Everything, STS, and any "cleaning" mod as they will break Precombines and wreck your performance and loading times There are mods that hide Rubble and Trash by making the textures invisible but this also has the effect of creating a lot floating debris elsewhere in the Commonwealth. Raze My Settlement by Whisper (Bionicyardiff) is a SAFE scrap mod that automatically scraps an entire settlement for you. ini file is bad tho. To keep conflicts to a minimum, when I find a mesh crossing a 3x3 cluster border, instead of generating for another cluster which the Rebuild mod doesn't otherwise touch, I will remove that mesh from precombines so it won't affect previs. As long as you scrap normal objects you will be ok with having the mod. The mod you linked even says it will reduce fps and game stability. 0) "Build Seed" - Create a seed "xPrevisPatch. Regenerating those precombines defeats the entire purpose of scrap everything. EDIT: Here's a post where he makes that claim. Scrap That Settlement and Scrap That Commonwealth. I wanted to download the desperados mod, but it had a huge warning on it that it will break precombines. You should be ok as long as you don’t use mods that change how everything looks, enhances things. SMOIMS might be what you're after. Clearing out each settlement and gathering all the junk so it doesn't interfere with my builds started taking a significant amount of time and effort. You won’t be able to scrap everything, but it makes a noticeable difference. The base game doesn't allow you to remove all those bushes and stuff in your settlements, this mod does. I have this and run into some problems of my doing. like why doesn't scrapping the things that can be scrapped break your FPS? why not add trash piles, bushes, hedges, fences essentially all the ugly garbage thats strewn about sanctuary as example. Scrap that settlement always had bugs. So it's not compatible with all mods, that edit or replace the precombines. esm into a new file and apply "Copy version control info" script (copy from Fallout4. I sadly have not found an equivalent on PC. I use scrap mods that do break precombines, but it's a conscious decision and they're broken locally, as in only in the areas relevant to the settlement. Clean My Settlement is my favorite that does not break precombines. And it doesn't break any precombines I use the regular scrapping feature but there is also a craftable holotape to automatically remove everything. Vivid should be safe, but fwiw I think it makes the game look like crap. I've been having trouble myself finding the right mods, so I'm making a list of the flora mods that I've found (with a quick I haven’t ever had problems with Place Anywhere. From what I understand mods like scrap everything brake precombines which Any mod that touches precombines at all is going to hurt performance in the affected area, the only variability is how demanding the area already was. Luckily for you, l see you are on Xbox. Pretty common sense right? It breaks precombines in the game world. It saved thousands of deleted objects. so now you enter a scene, before you were having to render / process 100 objects, now with broken combines it's gotta render 1,000 objects and that's how you notice the There is a patch for the standalone version of Croup Manor on the standalone mod's page. I also use the STS AIO not the base, and I use the Living Yeah I thought those mods replace "regular" meshes with "scrappable" ones But I don't really know how the game determines what makes an object "scrappable". Load order is shown there as well. You do you! Business, Economics, and Finance. Use it, but be careful not to scrap anything you are not supposed to scrap. Also disables precombines. Dcnr remodels the vanilla settlements to remove those without breaking precombines. INI level and in turn causes severe performance issues across most of the map. They essentially deactivate the entire system and you can't just reenable it. It might, or it might not. Keep in mind that mod done "right" may also cause the situation, depending on other mods in your game. Move up based on the mods you have I’m using a set of scrap mods for the PS4, I didn’t realize those break the precombines though it makes sense that it would. @3lric’s Scrap That Settlement uses a different technique that doesn’t disable the precombines but all other scrapping mods break precombines in the areas they allow scrapping items that are normally When I played the pancake version I would just use the console to delete the bushes individually but that doesn't work when playing in VR. The walls for the houses in Sanctuary Hills have disappeared. Scrap Everything changes what you can scrap via the settlement construction mode. before scrap mods, for most effective; but more conflicting. However the Then, I made certain that even though scrap everything + mobile workshop makes it possible, I do not scrap anything outside of a settlement cell that i can't pickup. like one example where the mod author hide the original bushes and scrap and add new ones Fixing precombines by XEdit means Unbreak i suppose? In object refs list find all placed in [brackets] and overriden by mods. ) is made out of hundreds of smaller parts (walls, doors, windows, etc. It's also worth noting alot of those objects you can't normally scrap are there to cover graphical errors too. But if you want an alternative to Scrap Everything that supposedly doesn’t break your game there’s “The Rebuild Collection - AIO” that lets you scrap everything and also lets you repair things like the Sanctuary houses to not have holes in them or be straight up broken, it also claims to not break precombines which is a huge You cant scrap stuff that is in a precombine, so they had to remove it to allow the mod main point. The mod is also known to break some precombines as soon as you start the game, no need for your to scrap anything. Maybe everything that isn't part of precombines is scrappable? In that case, regenerating precombines would make it a "scrap nothing" mod :laugh: I've got Scrap Everything (which kills precombines in settlements) and All Settlements Extended for every one except Bunker Hill and Hangman's Alley. You have a huge mod list Otherwise XB1 has access to the best made scrap and cleanup mod. Use this seed in GeneratePrevisibines. ). Scrap mods break these EVERYWHERE, so your performace will suffer heavily under this. I have tried many ini tweaks, turning down graphics in sim settlment setting, no help. What it means game wise is everything in those cells is treated as individual objects instead of just one big object with scrapable objects on top, like that other person said. Dont be afraid to use mods like that, your system will not blow up. ini files set to 1 I'm looking for a mod suggestion to greenify(or similar) the commonwealth, my past experience has been not so great in this department as what I've picked has always seemed to break precombines, so I'm asking the nexus brain collective for help finding one that either doesnt, or for a clear, easy to follow guide for someone thats never touched the creation kit to rebuild Don't ever use any of the older ones as they tend to break precombines. There's been a few newer clean settlement mods on the nexus that shouldn't break precombines. Fallout 4 close Clear game filter. Now what Scrap everything without that setting (and other older scrap mods) does is break precombines in the cells that contain the settlements only. On OG XB1 C. Raze my settlement does not break precombines. This mod aims to not break precombines while letting you remove some of the crud and junk in settlements. by removing aspects of those precombines which normally can't be removed you break them. The MA states that it doesn’t, but I’ve heard conflicting claims from users. Hi everyone. The modder will break the precombine, delete the objects they don’t want in the area and then rebuild Honestly I've been in the same spot, in that I'd totally settle for something that breaks precombines and then rebuilds them but with trash and grass and junk like stain decals separate for scrapping. Do not use Spring Cleaning. Broken/disabled precombines can have a huge negative impact in performance, cause CTDs and may corrupt saves, so it's very important to keep them intact. Requirements . Well, supposedly it doesn’t work like that, because Scrap That Commonwealth uses the exact same method By safe I mean mods that don't tank performance nor get rid/give issues of/to environmental textures. * PRP compatible and no broken Precombines. Games . Aren't you meant to avoid mods that break precombines? Those might be caused by mods that break precombines. Even if it does not break precombines, all the other things it does are absolutely uneccisary for a scrap mod and will harm your game. RmS also works with mod added settlements/interiors etc. Y'know the buildings in Sanctuary, with shit you can't scrap in em, like candles on the floor? That crap is pre-combined into the building mesh, and the only way to remove it without removing the entire building and everything attached/combined with it, is to break precombines. Rebuilding precombines is something that is done when creating the mod. if a quest trigger doesn’t work correctly you can trigger it yourself, if the game doesn’t spawn an item or the item falls somewhere unreachable then you can grab it. The only way to delete a part of the precombine is to break it. Period. What is today’s general rule for handling this kind of issue? That's true for every single mod that lets you scrap things that can't normally be scrapped, though. So be cautious about any other mods that allow lots of scrapping. Plus I have the mod that removes the build limit and I do get a little stutter when the bigger settlements load in but that's it. Might I make a counter suggestion The mod called "Scrap Everything" as Jake said lets you scrap things the normal game doesnt let you touch. Probably best coped with Place Everywhere. Desperados Overhaul - The AIO has a patch under Misc files. bat to build previsbines. are confused as to why scrap everything is a bad choice for scrap mods and it’s not because of ss2 or any other mods. These mods will break your game in various ways. Be very careful with scrap mods. e. Precombines break with a 3x3 Cell area. Even with tools like 'Raze my settlement' and 'Amazing Follower's Tweaks' it was a chore. Seed Patch Rebuild Options: 1) "Build Precombines for new added Content (Improve FPS)" - Make the seed rebuild cells that have new unprecombined references. Mods requiring this file. They break precombines, and that has a lot of negative effects that might not be readily visible. Games. Settlers/companions still walk around objects scrapped edit2 - neglected to mention that scrap everything locally breaks precombines even if not disabled globally. I wanted to share a very interesting discussion (See link at the bottom of m662's post below) regarding the Scrap Everything mod, that might explain some problems I have been having with my games; I find that, as my game and character progresses, I start to experience random CTD's, especially in a very well built up Sanctuary, while in Workshop mode. It'd be great if it was also compatible with Scrap Everything. I know but I have a massive performance loss in settlements. Keep it pretty low. (because the small mod that doesn't require new previs will have the vanilla info in the cell record). The mod you were looking for couldn't be found . However Scrap Everything only breaks precombines in vanilla settlements and doesn't work in custom and expanded ones. No BostonFPSfix (flickering at University Point) no Beantown Interiours (flickering at red rocket) no South of the Sea (Flickering murkwater Construction) repeatable crashes near @3lric’s Scrap That Settlement [STC] uses a different technique that doesn’t disable the precombines, but all other scrapping mods break precombines in the areas they allow scrapping items that are normally included in precombines. g Starlight) And it doesn't remove pathing blocks. It is claimed that, unlike other scrap mods, STS does not break precombines. The only way for SE to be noticeably worse than other mods is if you turn on SE's "Extended Scrapping" function, which disables precombines at the . Near Boston B. Maybe also the broken edges of buildings, too, for scrapping and replacing, but yeah. Scrap Everything -- allows me to remove the hedges and various bushes I want to remove, but I don't want to end up with a city plan that may break others games if I end up posting it. Dont use Insignificant Object Remover or most Scrap Everything mods, as they do the same thing. There used to be a mod called Scrap Anything on Xbox that worked, but I couldn't find it recently & DL'd Scrap Everything & I fully regret it. New comments cannot be posted and votes cannot be cast. This mod allows you to scrap literally everything in each and every one of your settlements, should you so choose. However as a result it doesn't scrap ALL the debris, trash and hedges in settlements. It's a mod that let's you scrap vastly more. But the upside is that these 4 mods together won't break your game like Scrap Everything tends to do. YOUR GAME IS SAFE! *If you have a mod like Scrap Everything, the objects will still be scrap-able, but invisible. esm) - will need to comment out by // this string "fromPlugin := nil;" to bypass masters check. The extra things you can scrap in settlements from the mod are because it removes precombines in that location. Breaking precombines should only matter to you in a handful of situations. If my memory is right, when you reenable precombines and remove mods that disable it, it doesn't break the game, but I think it can end up with areas essentially By the way, XBox user's cannot use scrapall. Things that break them are usually scrapping mods like Scrap Anything. It doesn't Scrap absolutely everything - so you can easily Scrap the debris from the sanctuary houses without scrapping the foundations instead, it won't rip up an entire section of road instead of a few blades of grass. The full version of scrap everything/most cleaning mods breaks precombines. Installation: Download with MO2/Vortex. Unfortunately, no - though SE only breaks precombines in settlement cells. It's built somewhat off of BNS and states it doesn't break precombines, plus people report Breaking them in settlements cells only is 100% safe. Requirements This mod does not have any known dependencies other than the base game. mods that introduce green trees (or some other non-grass foliage) across large areas of the use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. I am using conquest for a workbench but Scrap everything doesn't help because well it isn't designed to? I am wondering if I turn off precombines in the . I'm not running any scrap mods, I know those break precombines hard. ini will that work Q: "I've heard people say to NEVER use any mods that break pre-combines. Anyways, you might want to check out this video though. This version will also produce some odd results because of how things are precombined: For example at Outpost Zimonja the defensive tower is scrappable but the ladder to it is not I don’t think there is a way to do this that doesnt break precombines. You can also specify it, namely: base settlement, built settlement. It all depends on how things were linked when the precombines were created in the first place. And those are all I have noticed with the mods I use and those spots could be a vanilla issue too though. Greenery mods – mods that introduce green trees (or some other non-grass foliage) across large areas of the game world do so The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I will definitely leave those alone lol. The reason for this is that scrap mods break precombines, which results in significantly poorer performance nearly everywhere on the map (upwards of half your fps can be lost in downtown boston). I noticed that in the Creation Club houses I have the option to move my workshop, I haven’t done it because I didn’t know what would happen so thanks for the information. However, since STS is currently only available for consoles, nobody but the authors know about its inner workings, and their claims have been hotly contested. All Rebuild mods break precombines, so I regenerate them along with previs in the previsibines patch. Clean & Smooth [Various] by Okie1682 - directly deletes thousands of objects in each mod, will cause crashing. My main concern is the whole “precombined meshes” stuff and effects on performance. This version will also produce some odd results because of how things are precombined: For example at Outpost Zimonja the defensive tower is scrappable but the ladder to it is not. I use the Scrap That Settlement mod. This mod scraps everything that these mods do (and more): Spring Cleaning, Scrap Dead Things, Scrap Scrap, Scrappable Commonwealth Permissions:Users may change, modify, add, remove, etc. @3lric’s Scrap That Settlement [STC] uses a different technique that doesn’t disable the precombines, but all other scrapping mods break precombines in the areas they allow scrapping items that are normally included in precombines. Yes I am using bakasrapheap, the beta version x4 With the mod "immersive gameplay 5" not only can you scrap all the skeletons you find on the ground in places like starlight you can also boil them at a cooking station to extract oil to use as a resource in your settlements, it also includes an inbuilt "scrap everything" and all the trash piles and rubble piles like this will yeild small amounts of useful material, one of the many reasons I use Scrap Everything so that I can clean up Settlements and build freely. If you avoided all mods that might break precombines, you would never use a mod that added more stuff to the world. Respects Precombines! Scrap Dead Things Still researching this, While mods that increase settlement building size and mods that break precombines push the limits of the game engine. You can remake the previsbines WITHOUT the trash stuff on the settlement and keep other stuff inside the precombine to allow the player some greater degree of cleaning the setttlement, but you would have to regen precombines which in turn would fight with other mods (unless you Because this doesn't break precombines there will still be a lot of unscrappable trash left behind but at least settlements will be fully scrapped and looted. What you get then is drops in FPS in the areas affected, usually by a hefty margin. One off the most common tasks for PnP rebuilds are multi-mod patched. It doesn't really scrap anything. Every single scrap mod except STS breaks precombines. Mod name Notes; Boston FPS Fix - PRP Edition: ALWAYS place your SCRAP MODs at the BOTTOM of load If you scrap the table the candles and lights will go away. Its akin to a mod having a missing file, it doesn't always lead to a crash but it can especially as your save file gets bigger. Statics which This mod is scrap recipes ONLY. Q: (any and all questions and bugreports regarding broken precombines aka stuff not normally scrappable being removed because precombines are broken) A: If you *must* break precombines, don't use Raze. Sorry I Tree mods are bad for that, I believe. Scrap That Settlement uses a different technique that doesn’t disable the precombines but all other scrapping mods break precombines in the areas they allow scrapping items that are normally included in precombines. It works, it’s lore friendly, and it gets rid of all the corpses around your settlement and deposits their contents into a convenient box for you. But it Mod authors, if you're rebuilding precombines and previs, you can point your users to this mod if you'd like to provide scrapping options for users that don't involve INI edits or packaging your own recipes. I believe it was SCAP or something was the PC one that doesn't break precombines. It's more extensive than Clean My Settlement, but it does rebuild (not break) precombines, so it's Spring Cleaning absolutely breaks pcb. Raze My Settlement, as many have recommended, is the only scrapping mod that does not break precombines/previs. STC and STS are one of the Only two available scrap mods in existence that do not break precombines in any way. Because this doesn't break precombines there will still be a lot of unscrappable trash left behind but at least settlements will be fully scrapped and looted. From my understanding. Once you start scrapping unscrappable items in the game, you risk ruining you save. It depends on what you want to do. meaning Hangman's Alley is usually not included in many scrapping mods due to it being in close proximity to Diamond City. Breaking precombines doesn't happen on a precombine by precombine basis. A. esp" to fix all the resulting errors found. And unfortunately, the only way to get a lush, dense forest is to inevitably fuck with precombines. Greenery mods – mods that introduce green trees (or some other non-grass foliage) across large areas of the game world do so So just wondering if this mod breaks precombines at all? and the only mod I can think of doing that is crowded Commonwealth it must add some location around that area and it doesn’t play well and I looked up on forums about it and quite a few people say to avoid that mod at all costs cause it constantly crashes the game and actually does For what he wants, he has to break precombines. It won't let you scrap as many things because it doesn't break precombines, but that's probably a good thing. Yes, it takes 4 mods to do most of what just using Scrap Everything will do. Most patches should only rebuild precombines/previs for the exact cells modified by whatever mods are part of the patch. uvd file to use, if there is nothing there but there is VISI data, it will look for a . Doesn't touch Vault 88 (it's a work in progress). I would NOT use that mod. Don't fret; just scrap them if you'd like! CREAtive Gardens doesn't use vanilla textures, so my mod doesn't impact it! Perfect! fo4 mods mod help mod organizer 2 mods precombines scrap scrap everything settlements Replies: 9; Forum: General Chat; N. Xbox has an awesome scrap mod called scrap that settlement that somehow works extremely well without breaking them. And always make a save before you do anything. Most break precombines and will tank performance. Far as I know and have read Beantown Interiors Optimization Patch rebuilds precombines and previs so that the interiors of Beantown do not break those things. They're safe from some of the dumb ways that us PC users can break our games. It does a huge performance hit specially in downtown areas that have lots of buildings. It DOES remove corpses though. trash, debris, broken furniture, dead trees and corpses. Mod Authors need to break the precombines within the settlement Scrapping mods and mods that touch or replace precombines or previs should be placed near the bottom Conclusion By understanding what precombined references and previs are and what to take into consideration when using Comments on "safe" scrap mods (will not break precombines): People usually want to know what mods are "safe" to use. I am toying with the idea of something similar to SE that doesn't break them, but at the moment it's just an idea, really - it would require a lot of work. About the only way would be to find (or make) a mod that both removes some of the things you want gone but then also generates new precombines to replace the ones broken by removing those objects. You will get terrible performance. So yes, shrubs and such are included. ) as well as mods that make structural changes to settlements (for example, a mod that opens up the closed buildings in Hangman's Alley is not compatible because they both use their own precombined meshes). com" Mods like spring cleaning sound like they would be a good alternative because you can select which parts of the precombined you want to break, but it just seems like too much of a risk. I'm posting this before testing on the 'script compactor' gets underway. There definitely are mods that do stuff to precombines [FO4] Does disabling scrap mods or mods that break precombines mid-play through restore precombines? Fallout 4 Context: Having low fps in pre-built sim settlement settlements looking at specific directions. Mods adding new structures in to game, in a way that breaks PreCombines. Skip to content. Scrapping mods just disable ALL precombines. Will you be creating a Rebuild mod for _____? Abernathy Farm - NOT RELEASED - Not technically a "Rebuild" mod since this location doesn't have anything to Because this doesn't break precombines there will still be a lot of unscrappable trash left behind but at least settlements will be fully scrapped and looted. Turning precombines off in the . Yeah I thought Yes. It doesn't matter where in your load order you place them. Non responsive mecahnics/Ai/plots are not caused by broken precombines, while it certainly won't help, lag is the main culprit. Copy those from Fallout4. " So tl;dr if you can disable/markfordelete in console or using Place Everywhere's delete extra objects to get rid of the item it Bottom line, most scrapping mods break precombines, and there isn't a way to rebuild them in an active save. Many of the top mod on nexus that added trees and grass to But are you saying that both mods break precombines, or just the Commonwealth one? The seemingly competent and prolific mod author ANDREWCX claims that Scrap That Settlement does not break precombines, so I'd be very interested to learn if that's false. I probably should learn this stuff, especially considering how most minor edits can break precombines. That's when I ran across STS. Use Scrap That Settlement on Xbox instead. So the settlement gets more complex to render the more you use it. So I will add one for PC. Broken Mods that enable scrapping of everything in settlements only have a smaller impact but will still create fps hits in surrounding areas. I think the last I used was “scrap everything”, a F4SE plugin, if I remember correctly. I was spoiled by scrap that Scrap Everything only touches precombines in settlement zones. Doesn't some of Horizon's addons break pre-combines?" For starters, don't listen to anyone who says to unconditionally avoid ALL mods that break precombines. I strongly recommend using this mod. That said, for any mod that only creates new placed objects What this mod doesn't do: Scrap objects such as general junk items or items that can be used in recipes. But keep in mind: scrapping mods usually needs to be low in your load order, and disabling precombines can cause massive If you use a scrap mod to scrap the garbage, and scrap the tires, then, either turn off the scrap mod, or add a mod that alters the Red Rocket cell, the garbage will return, the tires will not. There are a few ways to avoid allowing lag to build up; Yes, but it doesn't matter. The Clean & Simple series by Jenncave is a safer alternative although it still breaks precombines and should not be used as a result on consoles. Only thing reasonably safe to scrap with it is the skeletons lying around in (e. Clean my Settlement is exactly what you're looking for. The choice is yours, if the FPS loss is too If a mod allows you to scrap them by breaking precombines, you're actually making the game run worse. They will increase save bloat an decrease performance the longer you use them. In my opinion it is worth it, I love to scrap and build and with as many different possibilities as can, plus fix and build in other vanilla non settlement locations. This mod is scrap recipes ONLY. Essentially, every larger object (like houses, towers, etc. There are some scrap mods which disable precombines, you might be thinking of them perhaps? Precombines are objects placed by the devs that are actually layers of objects, but they combine them into one object. STC and STS are 10000% confirmed save, however they are unavailable for PC. Removing an object using a scrapping mod or disable does not necessarily break precombines for that cell. THIS MOD DOESN'T BREAK PRECOMBINES. There was some mod that let you go around the entire What are the popular mods that break precombines? Does UFO4P break precombines significantly enough to hurt performance? I’d also be interested in hearing if Scrap That Commonwealth and Scrap That Settlement do this too. I know that such mods break precombines but given I rarely got issues in settlements (only lags in Sanctuary, most (relatively few) CTD seemingly Some flora mods break the precombines by moving environment objects in random places. It allows you to scrap things that are in precombines, which will cause visual glitches when you walk through where those things were. Before you ask, I have all the precombines lines in the . This has been confirmed by Oddlittleturtle and Confirmed by Bethesda in Issue is that every mod I've ever seen that lets you clean up the piles of garbage and stuff, also breaks your game in the same way "Scrap Everything" does, by 'breaking precombines'. uvd for the current cell, which in this case doesn't exist. Scrap mods break precombines. Maybe also projected decals, but I doubt it. It breaks precombines, it increases the system stress and takes away a lot of fps. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out. Dont use lots of mods that are heavy on performance. Also, even if its not there anymore, thats the entire point. This usually doesnt affect performance as they are bundled up into large packages. This means the amount of use you get out of it depends on whether you choose to keep or break I used to use lots of settlement scrapping mods, but they'd usually break precombines and seriously mess up my game. I once heard spring cleaning doesn't break precombines, but I cannot confirm that myself as I never tried it Now this is a long shot but, could someone make a mod that's akin to scrap everything but it DOESN'T skull f*#@ your frames. Scrap Everything is more modern and better maintained. Scrap That Settlement and Scrap That Commonwealth are fine Also any scrap mods besides raze my settlement and clean my settlement can break your game , scrap everything is the biggest offender but any scrap mods that break previs precombines or scrap stuff like houses will break your game. I am aware Beantown also has compatibility programming put in for Lexington, and Plenty 'O' Explorations. I prefer this minimalist approach though. They often don't even know how precombines really work, and are just blindly relaying info they heard like parrots. You can also use Raze My Scrap That Settlement uses a different technique that doesn’t disable the precombines but all other scrapping mods break precombines in the areas they allow scrapping items that are I made the jump to PC from Xbox and am having a very difficult time finding a decent scrap/cleaning mod that doesn't break precombines. I've recently read that I shouldn't be using Scrap Everything as it breaks the precombines and causes a significant performance hit. It doesn't break precombines unlike Scrap Everything. To get rid of the visual glitches, you have to go into the ini file and turn off precombines. When we push to much frame rates drop and if we build more the game crashes. Mods which alter precombines (including some flora mods) *must* be installed after this mod! ~~~Compatible With~~~ Fallout 4 Seasons (tested with Spring) ~~~Not Compatible With~~~ Any mod which makes bramble-junk invisible. Also, you should never uninstall a mod from a save file as a rule of thumb. There's no possible way to achieve the same thing or anything similar without doing so. And the It doesn’t break the game but it takes a dedicated player to click on the tiniest of area to select it without accidentally selecting a land area (where you can delete an entire hill or etc). Use Boston FPS Fix mod that restores said It's deleting objects which can break precombines. No other way to get rid of the buildings, or that ridiculous bridge thing in the middle of Hangmans (thanks for that TODD) Edit Unless there's a scrap-all type mod that rebuilds precombines, which would be a lot of work, and I'm sure everyone here would know about it if it existed. Otherwise I'd have to start a new game in order to clean up all the Commonwealth's garbage i. It also has a cheat mode where you can add common, rare, extra rare shipments if you're only interested in settlement building. Best scrap mod that doesn’t break precombs? upvotes When you add in all the draw and added refs that come with broken precombines/scrap mods it will tank performance even more. In fact, if they are not disabled by ini setting or otherwise, Place Everywhere can not be used on some objects to scrap them (because they're part of precombines). The thing is, Place Everywhere lets me to switch off the auto-leave workshop when i cross my settlements' border, thus giving me the ability to place buildings related to particular settlement even on the opposite edge of the map! Immersive Cleaning uses rebuilded Precombines for the settlement to scrap the things. So yes, this mod is destructive and should be avoided. Also, I think the previs issues you have may be due to a load order conflict, check that the scrap everything esp is loaded last. Like dead people for example. ini and then load a save already inside the previous cell, do my scrapping all at once, save and fix the . That said, this *one* mod author actually makes an effort to rebuild precombines, resulting in NO performance loss -- at least not in my testing thus far. This mod is beneficial to anyone that roams the Boston area with mods that disable previs or break precombines in the Boston area. It's not exclusive to one or the other. If you want to remove some of the unscrappable buildings in Sanctuary, then there's not a lot to do. Who this mod is for: This mod is for anyone that likes to have a completely dark settlement to place your own light sources the way you want. I just use FPS Fix to fix most precombines issues. News; Statistics; Careers; I don't use mods like Scrap Everything as they break precombines, and I'm absolutely fine with it. I remember reading that scrapping mods frequently break precombines and trashing performance. Other mods do it by breaking precombines - with the issues that broken precombines cause. Hi, I am trying to set up an outpost in K21-b under the abandoned shack in the glowing sea. Or the old. That said, a mod having that ini setting without being a scrap mod is a sign that you should stay far away, as that is a terrible idea. Scrap more in your settlements without FPS loss, breaking pre-combines or pre-vis (culling). That's why mods like Scrap Everything say to put them at People shouldn't use scrap everything or any other scrap mod. It doesn’t help with scrapping, but helps with dead body clean up, which is a thing some people use scrapping mods for: Settlement Tidy Bot. It doesn't clean 100% of everything, but Clean My Settlement REDUX by bionicyardiff is by far my favorite of the cleaning mods because I don't have to do anything extra to use it just scrap normally. You can not disable those mods without bringing back everything you previously scrapped. No more unscrappable Theres Simple Green and some other floral mod that doesnt disable precombines (says it in the description) Load up either one by itself, and try running through Boston on a new character. And tbh, even if this wasn't the case, removing junk isn't going to have a noticable effect on frame rate unless you're running through a literal waist deep Looking at the hunkered down mod and noticed that the author mentions that precombines at atom cats garage are broken but nowhere else. You can scrap and change parts you don’t like and it doesn’t involve save games or any nonsense like that. ~~~Changes~~~ That doesn't sound like a Scrap Everything issue. Are there any mods that allow you to remove trash and such Looks like Scrap That Settlement is a console exclusive mod. From what I’ve read, Scrap Everything breaks the precombines for the entire map, not just settlements. What extra stuff you can scrap depends on the specific settlement. It does not and will never touch cells, previs and precombines, etc, by deliberate design. mods that introduce green trees (or some other non-grass foliage) across large areas of the The game engine doesnt know how to use 100% of a GTX1080, and since a vanilla game will deliver 72fps on a GTX 1060 all day long (not downtown boston) its likely to be something in your game. It's safe because Install after flora mods and before any settlement mods. I recently reinstall FO4 and want to install some mods to change the environment to make the game feels more "fresh" after so many playthroughs. Scrap mods. Nexus Mods . and the reason things get laggy is because when you use scrap everything, it has to go through and break all these precombines in order to be able to let you scrap those things individually. I'd suggest using Place Everywhere, it doesn't break precombines. This mod does not have any known dependencies other than the base game. Greenery mods. ~~~Changes~~~ Heck, I got warned about it yesterday for replacing the rusty, broken fence around Vault 111 with the one from the pre-war intro when doing so had no effect whatsoever. If you want a mod that is safe from harming your performance there isn't one see below. As a general rule if you can’t scrap it in vanilla you’ll have to break precombines. This mod will get rid of anything you can scrap without breaking precoms. It doesn't play well with settlement building. As well as both mods have compatibility built in for Beantown. That is the whole point you're clearly not getting. The mod is also known to break some precombines as The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. And you cannot always disable those mods without ruining game stability. Activate it. You can choose what you wanna scrap. If you want to scrap and build, you will have to use good scrap mods and stuff which some probably do break precombines. This doesn't cause me any issues and I far prefer it to the Scrap Everything one. So really it's Install after flora mods and before any settlement mods. VORTEX. This version will also produce some odd results because of how things are precombined: For example at Outpost Zimonja the defensive tower is scrappable but the ladder to it is not It doesn't break precombines per se. You need to break stuff way harder to achieve that; SE only has performance implications. Scrap everything breaks precombines I know mods like "scrap everything" break precombines when you scrap a bush or trash pile, but what if I was to stack them all in one spot? Would that do any damage? I also use some mods which destroy precombines, like scrap everything. hbag ptjk hisyvy ebm cwuozzu quwxx ixl adsdwtp vatm kta